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{{Infobox_event| | {{Infobox_event| | ||
|image = Stronghold. | |image = Stronghold.webp | ||
|name = Stronghold | |name = Stronghold | ||
|loc = | |loc = | ||
Line 11: | Line 11: | ||
* Faction Points | * Faction Points | ||
* Multipliers | * Multipliers | ||
* | * [[KOTH]] Loot | ||
}}A '''Stronghold''' is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given. | }}A '''Stronghold''' is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given. | ||
== Gameplay == | == Gameplay == | ||
{{See also|Outpost# | {{See also|Outpost#Capture}} | ||
A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of | A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of a stronghold is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the [[Item_Mods#Available_Item_Mods|Royal Crown item mod]] can further speed up the time to capture. Strongholds share the same capture states as outposts. | ||
=== Defense: Wall | === Rewards === | ||
Controlling faction can barricade the 4 entrances using normal durability blocks ( | Upon gaining control, a faction may use any of the <code>[Loot Room]</code> signs located across the stronghold and collect loot from a replenishing chest. The chest replenishes loot once every 2 hours with [[KOTH]] loot. Additional rewards differ based on the map configuration and come in the form of multipliers, combat perks, and more. | ||
=== Defense: Wall repairing === | |||
Controlling faction can barricade the 4 entrances using normal durability blocks (e.g., stone, glass, wool, etc.) and thereby buy themself some time to defend. Blocks have a durability of 15 points, meaning attackers must break a block 15 times to have the block actually break. This can be sped up using Chain Belt or Easter Basket item mods. | |||
=== Limitations === | === Limitations === | ||
A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. <code>/sethome</code> and <code>/tpa</code> are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction. | A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. <code>/sethome</code> and <code>/tpa</code> are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction. | ||
== Map configurations == | |||
Stronghold maps come with varying pool of rewards. Strongholds located in overworld have a 16 chunk of protected land buffer surrounding them. | |||
{| class="wikitable" | |||
|+ List of Available Strongholds | |||
|- | |||
! Stronghold !! Rewards | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdInfernal.webp|thumb|<center>'''Infernal (5000x, 5000z, overworld)'''</center>]] || | |||
* Fly everywhere regardless of rank | |||
* -10% [[Cosmic_Enchanter|/enchanter]] discount | |||
* No /ah Tax | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
* +15% DMG to players in heroic armor | |||
* Immune to Tombstone | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdFrozen.webp|thumb|<center>'''Frozen (-5000x, -5000z, overworld)'''</center>]] || | |||
* +20% Faction Point multiplier | |||
* Higher /sell price (Emerald Block, Gold Block, Iron Block) | |||
* -2.5% Coin Flip Tax | |||
* +10% bonus /jackpot tickets | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
* Immune to Abyssal Stronghold Perks | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdAbyssal.webp|thumb|<center>'''Abyssal (255x, 5z, end)'''</center>]] || | |||
* Negate ALL ENEMY Armor Set Bonuses | |||
* 33% Chance to negate Monopoly Effect | |||
* 1.5x Custom Block Generator Output | |||
* 10% Mob Spawner Spawn Rates | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
|} | |||
== Gallery == | == Gallery == | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
File: | File:StrongholdControlPoint.webp|Control point | ||
File: | File:StrongholdWall.webp|A barricaded defense wall | ||
</gallery> | </gallery> | ||
Latest revision as of 23:14, 27 March 2025
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Stronghold | |
---|---|
Location | Infernal (5000x, 5000z)
Frozen (-5000x, -5000z) Abyssal (255x, 5z, end) |
Frequency | 24/7 |
Rewards |
|
A Stronghold is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given.
Gameplay
A stronghold is physical location where players must walk to on foot (/warp
is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of a stronghold is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.
Rewards
Upon gaining control, a faction may use any of the [Loot Room]
signs located across the stronghold and collect loot from a replenishing chest. The chest replenishes loot once every 2 hours with KOTH loot. Additional rewards differ based on the map configuration and come in the form of multipliers, combat perks, and more.
Defense: Wall repairing
Controlling faction can barricade the 4 entrances using normal durability blocks (e.g., stone, glass, wool, etc.) and thereby buy themself some time to defend. Blocks have a durability of 15 points, meaning attackers must break a block 15 times to have the block actually break. This can be sped up using Chain Belt or Easter Basket item mods.
Limitations
A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. /sethome
and /tpa
are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction.
Map configurations
Stronghold maps come with varying pool of rewards. Strongholds located in overworld have a 16 chunk of protected land buffer surrounding them.
Stronghold | Rewards |
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Gallery
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Control point
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A barricaded defense wall
Timeline
2025-01-23 |
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2024-11-07 |
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2024-02-01 |
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2023-10-27 |
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2021-08-16 |
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