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Revision as of 23:13, 27 March 2025 by Speedwxgon (talk | contribs)
Stronghold
LocationInfernal (5000x, 5000z)

Frozen (-5000x, -5000z)

Abyssal (255x, 5z, end)
Frequency24/7
Rewards
  • Combat Perks
  • Faction Points
  • Multipliers
  • KOTH Loot

A Stronghold is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given.

Gameplay

A stronghold is physical location where players must walk to on foot (/warp is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of a stronghold is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.

Rewards

Upon gaining control, a faction may use any of the [Loot Room] signs located across the stronghold and collect loot from a replenishing chest. The chest replenishes loot once every 2 hours with KOTH loot. Additional rewards differ based on the map configuration and come in the form of multipliers, combat perks, and more.

Defense: Wall repairing

Controlling faction can barricade the 4 entrances using normal durability blocks (e.g., stone, glass, wool, etc.) and thereby buy themself some time to defend. Blocks have a durability of 15 points, meaning attackers must break a block 15 times to have the block actually break. This can be sped up using Chain Belt or Easter Basket item mods.

Limitations

A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. /sethome and /tpa are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction.

Map configurations

Stronghold maps come with varying pool of rewards. Strongholds located in overworld have a 16 chunk of protected land buffer surrounding them.

List of Available Strongholds
Stronghold Rewards
Infernal (5000x, 5000z, overworld)
  • Fly everywhere regardless of rank
  • -10% /enchanter discount
  • No /ah Tax
  • 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s)
  • +15% DMG to players in heroic armor
  • Immune to Tombstone
Frozen (-5000x, -5000z, overworld)
  • +20% Faction Point multiplier
  • Higher /sell price (Emerald Block, Gold Block, Iron Block)
  • -2.5% Coin Flip Tax
  • +10% bonus /jackpot tickets
  • 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s)
  • Immune to Abyssal Stronghold Perks
Abyssal (255x, 5z, end)
  • Negate ALL ENEMY Armor Set Bonuses
  • 33% Chance to negate Monopoly Effect
  • 1.5x Custom Block Generator Output
  • 10% Mob Spawner Spawn Rates
  • 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s)

Gallery

Timeline

2025-01-23
  • Bug Fix: Yeti '50% Phoenix Feather Negation' would work against Abyssal stronghold capturers
2024-11-07
  • Frozen stronghold perk is no longer restricted to /end
  • Tweaked progression algorithm for faction points from bosses, envoys, and stronghold
2024-02-01
  • Strongholds under attack will periodically warn the previous capturer of the progress regardless of whether they are near the stronghold
2023-10-27
  • Tax rate after capturing the Frozen stronghold is reduced by 2.5%
  • Added new stronghold reward: Infernal Stronghold - Immune to Tombstone
  • Added new stronghold reward: Frozen Stronghold - Immune to Abyssal Stronghold Perks while in /end
  • Vengeance Mask's perk (Immune to Abyssal Stronghold Perks in /end) only works while in /end
2021-08-16
  • Added Strongholds: Strongholds are physically located capture points in the world featuring rewards for all members of the controlling faction. Use /stronghold (or the short-hand /sh) command to view more info about strongholds.
  • Added Stronghold Mask