File:Stronghold.png |
Stronghold |
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Location | Infernal (5000x, 5000z)
Frozen (-5000x, -5000z)
Abyssal (255x, 5z, end) |
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Frequency | 24/7 |
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Rewards |
- Combat Perks
- Faction Points
- Multipliers
- Replenishing Loot Chest
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A Stronghold is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given.
Gameplay
Unlike an outpost, a stronghold is physical location where players must walk to on foot (/warp
is not an option).
Gallery
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Infernal Stronghold
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Frozen Stronghold
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Abyssal Stronghold
Timeline
2025-01-23
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- Bug Fix: Yeti '50% Phoenix Feather Negation' would work against Abyssal stronghold capturers
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2024-11-07
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- Frozen stronghold perk is no longer restricted to /end
- Tweaked progression algorithm for faction points from bosses, envoys, and stronghold
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2024-02-01
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- Strongholds under attack will periodically warn the previous capturer of the progress regardless of whether they are near the stronghold
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2023-10-27
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- Tax rate after capturing the Frozen stronghold is reduced by 2.5%
- Added new stronghold reward: Infernal Stronghold - Immune to Tombstone
- Added new stronghold reward: Frozen Stronghold - Immune to Abyssal Stronghold Perks while in /end
- Vengeance Mask's perk (Immune to Abyssal Stronghold Perks in /end) only works while in /end
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2021-08-16
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- Added Strongholds: Strongholds are physically located capture points in the world featuring rewards for all members of the controlling faction. Use /stronghold (or the short-hand /sh) command to view more info about strongholds.
- Added Stronghold Mask
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