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Template:ItemMod: Difference between revisions

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Cosmonaut (talk | contribs)
m Automated update of CosmicPE item mods
Tag: Manual revert
Cosmonaut (talk | contribs)
m Automated update of CosmicPE item mods
Line 932: Line 932:
** cost by a total of 50%
** cost by a total of 50%
</div>|slot=Chestplate (Amulet)
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Cannonball!!! Amulet|name_formatted='''Cannonball!!! Amulet'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
Crouch to activate Cannonball Ability in 3s
* When acticated, receive immunity to every
* Armor Set Crystal outgoing abilities for 8s.
* Enemies within 8 blocks will recieve -3HP
* and the following effects for 12s:
*  * Soul and Mastery Enchant Silence
*  * Limits enemy stackable enchants by 75%
*  * Ender Pearl Block
* (Cooldown: 5m)
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Cheshire Grin|name_formatted='''Cheshire Grin'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
Grin and Bare It Ability
* (Inflict tick damage to up to 3 nearby enemies
* depending on your current HP. The lower your
* HP, the higher the proc chance, damage inflicted
* and enemies affected)
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Rabbit's Foot|name_formatted='''Rabbit's Foot'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
* Feign Death I
* 5% chance to not consume /dungeon portals
* 20% chance to increase /titan attributes by an extra level
* -25% /dungeon loot cooldown
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Secret Santa|name_formatted='''Secret Santa'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
* Jolly Surprise Ability
** (5% chance to Feign Death for 2.5s, spawning
** a "Demonic Gateway" where you are vanished. On
** your next attack, you will deal 2x damage
** if dealt from behind)
* Negates enemy Feign Death
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=StarQuest Amulet|name_formatted='''StarQuest Amulet'''<br/><small>Chestplate (Amulet)</small>|description=4% chance to recieve an extra /dungeon lootbag.|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Surgeon's Stethoscope|name_formatted='''Surgeon's Stethoscope'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
* Blocks all enemy (Guided) Rocket Escape
* 10% chance for Atlas Titan Attribute to deal full
** damage on initial hits instead of partial damage
* 4% chance to negate enemy Big Timbs for 10s
* 4% chance to negate enemy +Outgoing Damage
** from Custom Blocks for 7s
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Radioactive Amulet|name_formatted='''Radioactive Amulet'''<br/><small>Chestplate (Amulet)</small>|description=<div class='list-nomargin'>
* 50% chance for double loot from Elder Guardians in /ruins
* -25% Incoming PvE damage in /ruins
* +25% Outgoing PvE damage in /ruins
</div>|slot=Chestplate (Amulet)
}}
{{#cargo_store:_table=ItemMod|
name=Whisk Taker|name_formatted='''Whisk Taker'''<br/><small>Axe</small>|description=<div class='list-nomargin'>
* 3% chance when hit to proc an AoE
** explosion which deals 5HP to all
** enemies in a 5x5 radius and makes
** you deal 20% Outgoing Damage to
** all affected enemies for 6s
* +2.5% Outgoing Damage
* 15% chance when your Rogue procs
** to make your enemy 45% slower for 1s
* 5% chance to Teleblock
* 4% chance to silence enemy Divine
** Immolation for 8s
</div>|slot=Axe
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Whisk Taker|name_formatted='''Mutated Whisk Taker'''<br/><small>Axe</small>|description=<div class='list-nomargin'>
* 3% chance when hit to proc an AoE
** explosion which deals 5HP to all
** enemies in a 5x5 radius and makes
** you deal 20% Outgoing Damage to
** all affected enemies for 6s
* +2.5% Outgoing Damage
* 15% chance when your Rogue procs
** to make your enemy 45% slower for 1s
* 5% chance to Teleblock
* 4% chance to silence enemy Divine
** Immolation for 8s
* Immune to Soul Tether
* +3% Outgoing Damage to enemies
** with soul mode activated.
</div>|slot=Axe
}}
{{#cargo_store:_table=ItemMod|
name=Crystal Hatchet|name_formatted='''Crystal Hatchet'''<br/><small>Axe</small>|description=<div class='list-nomargin'>
For every non-boss mob you kill you
* become Crystallized for 30s, increasing
* outgoing PvE damage by 5%, stacking up
* to 100% (20 stacks)
</div>|slot=Axe
}}
{{#cargo_store:_table=ItemMod|
name=Arctic Excursion Pack|name_formatted='''Arctic Excursion Pack'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* 5% chance to silence enemy Ragdoll for 5s
* 10% chance to block Soul Enchant Damage multipliers
* +5% outgoing PvP damage when using a sword
* Immune to enemy Rogue when below 10 HP
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Bank Roll Backpack|name_formatted='''Bank Roll Backpack'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* +50% Opening Combo enchantment damage
* 5% chance to silence enemy Heroic Enchant
** Reflect for 5s
* Reduces enemy Rogue damage by up to
** 75% when they are below 15 HP
* Greed Ability
** (Hitting an enemy who has below 25% health will
** mark them for 10s, causing them to receive +1.25%
** incoming damage per hit up to a max of +12.5%
** Cooldown: 3m)
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Bank Roll Backpack|name_formatted='''Mutated Bank Roll Backpack'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* +50% Opening Combo enchantment damage
* 5% chance to silence enemy Heroic Enchant
** Reflect for 5s
* Reduces enemy Rogue damage by up to
** 75% when they are below 15 HP
* Greed Ability
** (Hitting an enemy who has below 25% health will
** mark them for 10s, causing them to receive +1.25%
** incoming damage per hit up to a max of +12.5%
** Cooldown: 3m)
* Blood Money Ability
** (3% chance to proc when an attack what would
** have normally killed you is received while your
** Phoenix is blocked or on cooldown.
** Heals you up to 10 HP.
** Cost: 25,000 Souls, or +50% Incoming Damage for
** 20s if insufficient souls are in your inventory
** Cooldown: 5m)
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Door to Wonderland|name_formatted='''Door to Wonderland'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
One Good Turn Ability
* (Initiates a "rush" for 10s allowing you to
* build up to 3 stacks before bursting, causing the
* following effects on nearby enemies for 10s:
* * 1 Stack: Silence enemy Soul Enchants
* * 2 Stacks: -10% Outgoing Damage
* * 3 Stacks: Unable to use any Inventory Pet,
*  /feed, /fix or /heal)
* Enemies will receive all the previous stack
* effects up to the number of stacks obtained
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Door to Wonderland|name_formatted='''Mutated Door to Wonderland'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* One Good Turn Ability
** (Initiates a "rush" for 10s allowing you to
** build up to 3 stacks before bursting, causing the
** following effects on nearby enemies for 10s:
** * 1 Stack: Silence enemy Soul Enchants
** * 2 Stacks: -10% Outgoing Damage
** * 3 Stacks: Unable to use any Inventory Pet,
**  /feed, /fix or /heal)
** Enemies will receive all the previous stack
** effects up to the number of stacks obtained
* All other equipped Easter 2022 Item Mods
** have a -50% cooldown on proc
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Spray and Pray Backpack|name_formatted='''Spray and Pray Backpack'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
Spray and Pray Ability
* (2% chance when dealing damage to proc the
* following effects on your enemy for 10s:
* * -6% Outgoing Damage
* * +6% Incoming Damage
* * -2HP tick damage per second
*  When receiving this tick damage, your enemy
*  will infect a nearby enemy within 7 blocks, with
*  the same effects and remaining time)
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Spray and Pray Backpack|name_formatted='''Mutated Spray and Pray Backpack'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* Spray and Pray Ability
** (2% chance when dealing damage to proc the
** following effects on your enemy for 10s:
** * -6% Outgoing Damage
** * +6% Incoming Damage
** * -2HP tick damage per second
**  When receiving this tick damage, your enemy
**  will infect a nearby enemy within 7 blocks, with
**  the same effects and remaining time)
* A nearby ally within 7 blocks will also
** receive Regeneration I for the remaining time
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Wreck The Halls|name_formatted='''Wreck The Halls'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* Immune to World Destroyer Pet
* Crouch to become immune to durability damage
** for 60s in exchange for 900 Souls
** (Cooldown: 3m)
* 10% Chance to block Soul Enchant Damage multipliers
* Heat Seeker Ability
** * Silence enemy Phoenix and (Guided) Rocket Escape for 10s
** * +15% Outgoing Damage for 10s
** * Silence nearby enemy pets within a 4x4 radius for 10s
** * Gears V for 10s
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Wreck The Halls|name_formatted='''Mutated Wreck The Halls'''<br/><small>Chestplate (Backpack)</small>|description=<div class='list-nomargin'>
* Immune to World Destroyer Pet
* Crouch to become immune to durability damage
** for 60s in exchange for 900 Souls
** (Cooldown: 3m)
* 10% Chance to block Soul Enchant Damage multipliers
* Heat Seeker Ability
** * Silence enemy Phoenix and (Guided) Rocket Escape for 10s
** * +15% Outgoing Damage for 10s
** * Silence nearby enemy pets within a 4x4 radius for 10s
** * Gears V for 10s
* No Soul Enchant Costs
</div>|slot=Chestplate (Backpack)
}}
{{#cargo_store:_table=ItemMod|
name=Bling Belt|name_formatted='''Bling Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Immune to Soul Tether
* Untouchable Ability
** * Enemy Atlas proc's results in reduced incoming
** damage by up to 15%
** * Gain an "untouchable" stack every time you are
** affected by your enemy's Atlas
** * Crouch to activate your Untouchable ability, resulting
** in increased outgoing damage by up to +10% and +1 HP for
** every 5 stacks for 3s
** (Cooldown: 2m)
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Bling Belt|name_formatted='''Mutated Bling Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Immune to Soul Tether
* Untouchable Ability
** * Enemy Atlas proc's results in reduced incoming
** damage by up to 15%
** * Gain an "untouchable" stack every time you are
** affected by your enemy's Atlas
** * Crouch to activate your Untouchable ability, resulting
** in increased outgoing damage by up to +10% and +1 HP for
** every 5 stacks for 3s
** (Cooldown: 2m)
* For every 10 "untouchable" stacks a nearby ally
** will also receive the healing effect over 3s
* 3.5% chance to silence enemy Pets in a 4x4 radius for 7s
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Splash Zone Belt|name_formatted='''Splash Zone Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
After 3 Rogue procs, all blocks in a
* 5x5 area become "Splashed" for 7s.
* When standing on a splashed block,
* enemies will receive:
* * -1HP
* * Pulled out of the area
* * Rogue Silence for 2s
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Splash Zone Belt|name_formatted='''Mutated Splash Zone Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* After 3 Rogue procs, all blocks in a
** 5x5 area become "Splashed" for 7s.
** When standing on a splashed block,
** enemies will receive:
** * -1HP
** * Pulled out of the area
** * Rogue Silence for 2s
* Soul Master VI
* 33% chance when you get Soul Tethered
** to redistribute reflected damage onto
** nearby enemies within 4 blocks
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Utility Belt|name_formatted='''Utility Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* 50% chance that Phoenix cannot be blocked
* 25% chance to auto Feign Death (with Phoenix)
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Mischievous Tail|name_formatted='''Mischievous Tail'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
Mischievous Ability
* Chance to inflict enemies with mischief
* stacks when dealing damage for 15s:
* * -20% Outgoing Damage from Soul Enchants
* * 1 HP/stack for 1s (up to 5 stacks)
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=infinity_belt|name_formatted='''infinity_belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Equipped armor will regain to 10% durability
** instead if breaking (Cooldown: 10m)
* Immune to Soul Trap
* Immune to (Obsidian) Guardians
* Negates enemy (Reinforced) Tank
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Hula Skirt|name_formatted='''Hula Skirt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Immune to (Demonic) Lifesteal
* Chance for Mobs to drop 2x loot in /end and /ruins
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Crystalline Band|name_formatted='''Crystalline Band'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Immune to Icy Wrath Ability
* Obsidian Guardian X
* 20% chance to negate Blackout proc
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Christmas Cheer|name_formatted='''Christmas Cheer'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Immune to Soul Tether
* Immune to Mortal Coil
* 3% Dodge
* Your stackable enchants cannot be affected
** by enemy Item Mods when your health is below 33%
* Enemy stackable enchants are limited to:
** * 25% when enemy health is below 8 HP
** * 50% when enemy health is below 12 HP
** * 75% when enemy health is above 12 HP
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Candy Sorting Belt|name_formatted='''Candy Sorting Belt'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* 5% chance to negate Infinite Luck per
** Heroic Armor piece equipped
* Bypass Candy Collector's Sugar Rush
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Candy Buckle|name_formatted='''Candy Buckle'''<br/><small>Leggings (Belt)</small>|description=<div class='list-nomargin'>
* Disable enemy's (Alien) Implants for 10s each hit
** In this time, each hit adds 1% Outgoing Damage for each
** food level under 20 that the enemy is missing (max 10%)
* 10% chance for Speed IV for 4s when damaged
</div>|slot=Leggings (Belt)
}}
{{#cargo_store:_table=ItemMod|
name=Barry's Bolts|name_formatted='''Barry's Bolts'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Immune to Slowness Potion Effect
* -25% damage from enemy (Bloody) Deep Wounds
* Flash Ability
** (10% chance when damaged to activate. When
** active, all enemies you hit will have their
** pets and Phoenix enchantment silenced. Your
** Soul Tether will do +20% damage and incoming
** Soul damage to your allies within a 4x4
** radius is reduced by -5%)
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Bloodstained Galoshes|name_formatted='''Bloodstained Galoshes'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Immune to World Destroyer Cage
* 25% chance to reflect World Destroyer Cage
* Immune to Slownesses/Freezes
* Increase Execute HP threshold to proc by 1.3x
* Psychotic Pursuit Ability
** (+5% chance to proc Dodge, +7% Outgoing
** Damage on successful (Ethereal) Dodge procs
** for a short duration
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Hazmat Boots|name_formatted='''Hazmat Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Auto Bless
* Chance to activate Silence Pet (7x7 for 12s)
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Knight's Boots|name_formatted='''Knight's Boots'''<br/><small>Boots</small>|description=Immune to all but vanilla knockback
in the Overworld, Nether and /end|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Loafers|name_formatted='''Loafers'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* 3.5% chance to make enemy (Vampiric) Devour heal
** instead of hurt you for the same % for 5s
* 2.5% chance to silence enemy pets in a 6x6 radius for 10s
* Gears V for 6s when affected by an enemy's Heroic Pet
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Mainframe Boots|name_formatted='''Mainframe Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* 5% chance to silence enemy (Heroic) Enchant Reflect for 5s
* Immune to Deep Bleed slowness and Soul Trap
* 5% chance to negate enemy rogue for 5s when their
** health is below 20 HP
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Loafers|name_formatted='''Loafers'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Jump Boost I in all /dungeon parkour regions
* 5% chance to not consume /dungeon key
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Roller Skates|name_formatted='''Roller Skates'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* 50% chance to "dodge" incoming damage from mobs in /ruins
* Auto-pickup loot dropped by mobs in /ruins
* Reduces duration of slowness effects by 75%
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Sleigh Riders|name_formatted='''Sleigh Riders'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Limits enemy Amulet of Corruption to 1 armor set type
* When affected by any Slowness, you will receive -1%
** Incoming damage (up to a max of 8%) and +1% Outgoing
** Damage (up to a max of 15%) per 5% HP lost
* 3% chance to clear your enemy's rage stacks and
** silence their ability to gain more for 7s
* 7% chance to negate enemy Rogue for 8s when their health
** is below 20 HP
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Snowflake Slippers|name_formatted='''Snowflake Slippers'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Immune to Teleblock
* Immune to Slowness Potion Effect
* Snowflake Storm Ability
** (10% chance to spawn 4x4 snow floor for 10s.
** While stood on the snow floor:
** * Receive -20% Incoming Damage
** * Allies receive -5% Incoming Damage
** * Enemies recieve Slowness II)
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Starwalt Greaves|name_formatted='''Starwalt Greaves'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Immune to Explosive Snowballs
* +25% faster cap time at KOTH
* -20% Incoming Durability Damage
* 50% chance to negate Incoming Knockback
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Golden Steel Boots|name_formatted='''Golden Steel Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Reduces enemy (Polymorphic) Metaphysical
** chance to proc by 25%
* 50% chance to negate Incoming Knockback
* 3.5% chance to clear (Deep) Bleed stacks
** when taking damage
* Gold Plating Ability
** * 2.5% chance to proc, giving you
** "gold plating" stacks
** * Each stack increases your outgoing damage
** by +0.3%
** * Each stack also reduces your incoming
** damage by -0.5%
** * Lose 1 stack every time you are hit
** * Stacks are cleared 15s after initial proc
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Golden Steel Boots|name_formatted='''Mutated Golden Steel Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Reduces enemy (Polymorphic) Metaphysical
** chance to proc by 25%
* 50% chance to negate Incoming Knockback
* 3.5% chance to clear (Deep) Bleed stacks
** when taking damage
* Gold Plating Ability
** * 2.5% chance to proc, giving you
** "gold plating" stacks
** * Each stack increases your outgoing damage
** by +0.3%
** * Each stack also reduces your incoming
** damage by -0.5%
** * Lose 1 stack every time you are hit
** * Stacks are cleared 15s after initial proc
* All for One Ability
** (When 3 or more enemies are nearby, you
** have a 3% chance when hitting to inflict
** "All for One" ability, affecting all nearby
** enemies with the following for 10s:
** * -20% Movement Speed
** * +3.5% Incoming Damage
** * -10% Outgoing Soul Enchant Damage)
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Golden Steel Boots|name_formatted='''Golden Steel Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* A Little (M)Alice Ability
* When entering combat, damage is collected in
* a bank for 30s. When the bank reaches certain
* thresholds, crouch to activate the applicable effects:
* Tier I
** * Gears V for 15s
** * Silence enemies within 3 blocks for 10s
** * Proc Blackout V on the next enemy you hit
* Tier II
** * -10% Incoming Damage for 15s
** * Silence enemy pets within 5 blocks for 15s
** * Chance to pull enemy toward you when dealing damage for 15s
* Tier III
** * Freeze all enemies within 7 blocks for 0.5s
** * Bypass enemy (Paladin) Armored and (Martyr) Valor
**  when dealing damage for 10s
** * (Obsidian) Guardians do not target you for 15s
** * Block enemy Phoenix for 15s
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Golden Steel Boots|name_formatted='''Mutated Golden Steel Boots'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* A Little (M)Alice Ability
* When entering combat, damage is collected in
* a bank for 30s. When the bank reaches certain
* thresholds, crouch to activate the applicable effects:
* Tier I
** * Gears V for 15s
** * Silence enemies within 3 blocks for 10s
** * Proc Blackout V on the next enemy you hit
* Tier II
** * -10% Incoming Damage for 15s
** * Silence enemy pets within 5 blocks for 15s
** * Chance to pull enemy toward you when dealing damage for 15s
* Tier III
** * Freeze all enemies within 7 blocks for 0.5s
** * Bypass enemy (Paladin) Armored and (Martyr) Valor
**  when dealing damage for 10s
** * (Obsidian) Guardians do not target you for 15s
** * Block enemy Phoenix for 15s
* Block enemy Rocket Escape for 15s
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Sink or Swim Flippers|name_formatted='''Sink or Swim Flippers'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Inverts enemy Ragdoll
* Immune to Freezes
* When wielding a sword:
** * Deal up to 25% damage if hitting your
**  enemy from behind
** * 6% chance to silence enemy (Extreme)
**  Insanity and (Vampiric) Devour for 4s
* Sink Effect
** * Gain a stack when you negate a freeze
** * At 7 stacks, of the next 5 hits affecting
**  your enemy, they will recieve Sink Effect
**  tick damage for 15s
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Sink or Swim Flippers|name_formatted='''Mutated Sink or Swim Flippers'''<br/><small>Boots</small>|description=<div class='list-nomargin'>
* Gears IV
* Inverts enemy Ragdoll
* Immune to Freezes
* When wielding a sword:
** * Deal up to 25% damage if hitting your
**  enemy from behind
** * 6% chance to silence enemy (Extreme)
**  Insanity and (Vampiric) Devour for 4s
* Sink Effect
** * Gain a stack when you negate a freeze
** * At 7 stacks, of the next 5 hits affecting
**  your enemy, they will recieve Sink Effect
**  tick damage for 15s
* Swim Effect
** * Receive the following effects when hitting
**  enemies with your Sink Effect tick damage:
**  * +12.5% Outgoing Damage
**  * Absolute Bypass of enemy Holy White
**    Scrolls (for 1 piece only)
</div>|slot=Boots
}}
{{#cargo_store:_table=ItemMod|
name=Bread Head|name_formatted='''Bread Head'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 1.5% chance to deal 10% of your enemy's
** current HP when hit
* 1% chance to Silence enemy Soul
** Enchants for 7s when you're hit
* 25% chance to reflect (Titan) Trap
** effects back onto your attacker
* -15% Incoming Titan Attribute damage
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Bread Head|name_formatted='''Mutated Bread Head'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 1.5% chance to deal 10% of your enemy's
** current HP when hit
* 1% chance to Silence enemy Soul
** Enchants for 7s when you're hit
* 25% chance to reflect (Titan) Trap
** effects back onto your attacker
* -15% Incoming Titan Attribute damage
* 1.5% chance to Silence enemy Soul
** Enchants for 6s
* World Destroyer Pet tick damage
** heals instead of hurts you
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Candy Collector|name_formatted='''Candy Collector'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* -20% Incoming Damage from enemies wielding Swords
* Sugar Rush Ability
** (Prevents killing blows up to 3
** times every 10 minutes, receiving
** a burst of potion effects instead
* 1% chance to activate [Witcher] Pet ability
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Daft Helmet|name_formatted='''Daft Helmet'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* Immune to enemy Amulet of Corruption
* 2% chance to Silence enemy Soul Enchants for 5s
* 2% chance when taking damage to invert
** Divine Immolation tick damage, for 5s
** causing it to heal instead of hurt you.
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Frost Monster Trophy|name_formatted='''Frost Monster Trophy'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* Immune to Banshee Pet
* 50% chance to block Divine Immolation
* -15% Incoming Damage from enemies wielding Axes
* +5% Outgoing Damage to enemies wielding Swords
* 50% chance to dodge offensive Titan Attributes
** (Atlas, Ouranos and Prometheus)
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Grim Hood|name_formatted='''Grim Hood'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* Alien Implants III
* Immune to (Titan) Trap
* +10% Outgoing Damage to players wearing:
** * Grim Hood
** * Grim Cloak
** * Momento Mori
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Heart Halo|name_formatted='''Heart Halo'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* Passively removes 1 Bleed stack every 2s
* Immune to Soul Harvester
* 1.25x (Divine) Enlighted healing
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Krampus Horns|name_formatted='''Krampus Horns'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* -10% Incoming Soul Enchant Damage
* Increases Deadly Disarmor health
** proc threshold by 4 HP
* -45% Silence duration
* 75% chance to block enemy Ragdoll
* -30% /fix all cooldown while worn
* Immune to (Lethal) Sniper
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Krampus Horns|name_formatted='''Mutated Krampus Horns'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* -10% Incoming Soul Enchant Damage
* Increases Deadly Disarmor health
** proc threshold by 4 HP
* -45% Silence duration
* 75% chance to block enemy Ragdoll
* -30% /fix all cooldown while worn
* Immune to (Lethal) Sniper
* Bypass enemy (Holy) Aegis
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Lamp Shade|name_formatted='''Lamp Shade'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* Immune to Amulet of Corruption
* Immune to World Destroyer Cage
* 3% chance when taking damage to make you
** and all allies within a 7 block raidus
** immune to Soul Enchant damage for 10s
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mineman Muzzle|name_formatted='''Mineman Muzzle'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 25% chance to curse enemies with +33% Incoming
** Damage when their Phoenix procs for 10s
** (Cooldown: 10m)
* 3.5% chance to begate ebeny Cosmic Cape for 10s
* Immune to Banshee RKO
* 10% chance to reflect damage to enemies
** in a 3x3 radius
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=St. Patty's Top Hat|name_formatted='''St. Patty's Top Hat'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 3s of PvP invincibility when an
** equipped armor piece breaks
** (Cooldown: 30s)
* -25% Incoming Durability Damage
* -10% Incoming Damage when Silenced
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mad Hat|name_formatted='''Mad Hat'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
We're All Mad Here Ability
* Deal "Madness" effect to enemies within
* 5 blocks for 5s when you are below 20% HP:
*  * Healing enchants will harm instead of heal
*  * Enemy outgoing melee damage heals instead of hurts you
*  * Enemy Pets will be reflected back onto them
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Mad Hat|name_formatted='''Mutated Mad Hat'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* We're All Mad Here Ability
** Deal "Madness" effect to enemies within
** 5 blocks for 5s when you are below 20% HP:
**  * Healing enchants will harm instead of heal
**  * Enemy outgoing melee damage heals instead of hurts you
**  * Enemy Pets will be reflected back onto them
* -50% Silence duration
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=SSF Helmet|name_formatted='''SSF Helmet'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 25% chance to reflect Banshee RKO affect
** back on caster
** (Cooldown: 6m)
* 15% chance to bypass enemy (Ethereal) Dodge
* -15% Incoming Soul Enchant damage for 15s
** when your health is below 25%
** (Cooldown: 2m)
* Sacrilege Ability
** (4% Chance thwn dealing damage to invert your
** enemy's (Divine) Enlighted for 8s, causing them
** to receive damage instead of healing
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mutated SSF Helmet|name_formatted='''Mutated SSF Helmet'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 25% chance to reflect Banshee RKO affect
** back on caster
** (Cooldown: 6m)
* 15% chance to bypass enemy (Ethereal) Dodge
* -15% Incoming Soul Enchant damage for 15s
** when your health is below 25%
** (Cooldown: 2m)
* Sacrilege Ability
** (4% Chance thwn dealing damage to invert your
** enemy's (Divine) Enlighted for 8s, causing them
** to receive damage instead of healing
* Sacrifice Ability
** (2.5% chance when taking damage to invert
** Divine Immolation tick damage for 8s, causing
** it to heal instead of hurt you
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Undertow Helmet|name_formatted='''Undertow Helmet'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 1.5% chance when taking damage to summon a
** 5 block Undertow Field for 15s. Enemies recieve:
** * +1 stack per second for 5s (max 3 stacks)
** For each active stack:
**  * -1HP per second
**  * +3% Incoming Damage
**  * Phoenix Silence
**  * Inventory Pet Silence
* You will receive
** * Immune to Pets
** * +3% Outgoing Soul damage per enemy stacks
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Undertow Helmet|name_formatted='''Mutated Undertow Helmet'''<br/><small>Helmet</small>|description=<div class='list-nomargin'>
* 1.5% chance when taking damage to summon a
** 5 block Undertow Field for 15s. Enemies recieve:
** * +1 stack per second for 5s (max 3 stacks)
** For each active stack:
**  * -1HP per second
**  * +3% Incoming Damage
**  * Phoenix Silence
**  * Inventory Pet Silence
**  * Ragdoll Silence
**  * Custom Block Effect Silence
**  (Cauldron, Heart Cookies, Pumpkin Pie,
**  Roast Turkey, Teddy Bear)
* You will receive:
** * Immune to Pets
** * +3% Outgoing Soul damage per enemy stacks
** * No EXP Pet Costs
</div>|slot=Helmet
}}
{{#cargo_store:_table=ItemMod|
name=Death and Taxes|name_formatted='''Death and Taxes'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
Death Toll Ability
* (7% chance to mark a player with
* "Death Toll", which will track all damage you
* deal to them with Death and Taxes. 25% of that
* damage is dealt to your enemy after 6s
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=King's Sceptre|name_formatted='''King's Sceptre'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* Master Inquisitive V
* 2x mob drops from melee'd mobs
* 6x Vanilla EXP from melee'd mobs
* Auto /sell mob drops
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Maui's Hook|name_formatted='''Maui's Hook'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* +15% Outgoing Soul Enchant Damage
* Blackout V
* Neutralize VI
* Transcendence Ability
** (For each Soul Enchant that is
** blocked (not including immunity)
** gain +1 stack. At 10 stacks, crouch
** to activate Transcendence, massively
** damaging and silencing nearby players and pets)
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Skeleton Key|name_formatted='''Skeleton Key'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* Opening Combo VI
* Soul Master V
* Killer Instinct Ability
** * Every hit you deal results in all enemies within
**  a radius (starting at 3x3 and increasing by 1
**  every 20 stacks) gaining a "killer instinct" stack.
** * For every stack an enemy has, you will deal
**  +0.11 Outgoing Damage (up to a max of 10%)
** * Stacks decay by 1 every second unless
**  refreshed by a new stack
** * Once any enemy affected by your "killer
**  insinct" stacks reaches 100, the ability clears
**  and you will instead deal +15% Outgoing Damage
**  to all affected enemies for the next 20 hits
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Skeleton Key|name_formatted='''Mutated Skeleton Key'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* Opening Combo VI
* Soul Master V
* Killer Instinct Ability
** * Every hit you deal results in all enemies within
**  a radius (starting at 3x3 and increasing by 1
**  every 20 stacks) gaining a "killer instinct" stack.
** * For every stack an enemy has, you will deal
**  +0.11 Outgoing Damage (up to a max of 10%)
** * Stacks decay by 1 every second unless
**  refreshed by a new stack
** * Once any enemy affected by your "killer
**  insinct" stacks reaches 100, the ability clears
**  and you will instead deal +15% Outgoing Damage
**  to all affected enemies for the next 20 hits
* Betrayal Ability
** When affected by an enemy's Banshee or
** Bloodhound Pet, for the first 3s, you will gain:
**  * +5% Outgoing Damage
**  * -5% Incoming Damage
**  * Immune to Divine Immolation tick damage
**  * Caster receives +5% Incoming Damage
**  from all their opponents for 15s
** Then, for another 3s following, you will gain:
**  * +2.5% Outgoing Damage
**  * Blacksmith Pet Ability
**  * Regeneration III
**  * Gears V
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Queen's Verdict|name_formatted='''Queen's Verdict'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
Royal Decree Ability
* Chance to mark you as the King and nearby allies as
* Nobles for 20s. Nobles gain stacks (up to 50 stacks)
* when dealing or receiving damage. For each stack, all
* Nobles within 5 blocks of the King will receive:
*  * +0.25 Outgoing Damage
*  * -0.5% Silence Duration
*  * +0.35% Outgoing Soul Enchant Damage
*  At max stacks, all Nobles will heal for 25% HP
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Queen's Verdict|name_formatted='''Mutated Queen's Verdict'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* Royal Decree Ability
** Chance to mark you as the King and nearby allies as
** Nobles for 20s. Nobles gain stacks (up to 50 stacks)
** when dealing or receiving damage. For each stack, all
** Nobles within 5 blocks of the King will receive:
**  * +0.25 Outgoing Damage
**  * -0.5% Silence Duration
**  * +0.35% Outgoing Soul Enchant Damage
**  At max stacks, all Nobles will heal for 25% HP
* Nobles can build up to a max stack of 125
* +1.5x Blackout Duration
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Wet Noodle Sword|name_formatted='''Wet Noodle Sword'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* For every 14 HP you lose, you will deal +33%
** Outgoing Damage for 2s (does not stack)
* 2.5% chance when dealing damage to activate
** Wet Noodle Ability for 10s
** * All enemies you hit will receive +1 stack
** * After 10s, all affected enemies will receive
** -0.25% HP for each stack they have (up to a
** max of 50% of their current health)
</div>|slot=Sword
}}
{{#cargo_store:_table=ItemMod|
name=Mutated Wet Noodle Sword|name_formatted='''Mutated Wet Noodle Sword'''<br/><small>Sword</small>|description=<div class='list-nomargin'>
* For every 14 HP you lose, you will deal +33%
** Outgoing Damage for 2s (does not stack)
* 2.5% chance when dealing damage to activate
** Wet Noodle Ability for 10s
** * All enemies you hit will receive +1 stack
** * After 10s, all affected enemies will receive
** -0.25% HP for each stack they have (up to a
** max of 50% of their current health)
* For each player hit while your Wet Noodle Ability
** is active, the duration will increase by 2s
** (up to a maximum increase of 16s)
</div>|slot=Sword
}}
}}

Revision as of 20:59, 1 August 2025

This template defines the table "ItemMod". View table.