Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Monster Spawner: Difference between revisions

From CosmicPE Wiki
No edit summary
No edit summary
Line 28: Line 28:


== Behavior ==
== Behavior ==
A spawner is active when there is at least 1 player viewing the chunk (i.e., activation is based on render distance). This equates to 5 chunks (80 blocks horizontally, ∞ blocks vertically). Mobs from spawners stack within the chunk based on type. This means there can only be 1 stack of Cow, 1 stack of Zombie, 1 stack of Blaze, etc. in a chunk. A spawner will spawn a mob only within the same chunk that it is placed in, and always 0–3 blocks above the spawner. More spawners lead to higher rate of replenishment (i.e., larger stack sizes).  
A spawner is active when there is at least 1 player viewing the chunk (i.e., activation is based on render distance). This equates to 5 chunks (80 blocks horizontally, ∞ blocks vertically). Mobs from spawners stack within the chunk based on type. This means there can only be 1 stack of Cow, 1 stack of Zombie, 1 stack of Blaze, etc. in a chunk. A spawner will spawn a mob only within the same chunk that it is placed in, and always 0–3 blocks above the spawner. More spawners lead to higher rate of replenishment (i.e., larger stack sizes).
 
Right-clicking a spawner block while holding a spawner in hand (of the same type) increases the stack size of the placed spawner by +1. Multiple spawners can be stacked within the same block, up to 40x spawners within the same block. Stacked spawners function the same way as individual spawners, meaning a stack of 5x spawners is no different than having 5 separate spawners placed within the same chunk.


Spawner mobs are largely immobile, meaning they will not respond to water currents and knockbacks. However, they may be transported from one location to another using a fishing rod. Spawner mobs will drop player XP only when inflicted by melee damage, but will always drop loot regardless of the source of inflicted damage.
Spawner mobs are largely immobile, meaning they will not respond to water currents and knockbacks. However, they may be transported from one location to another using a fishing rod. Spawner mobs will drop player XP only when inflicted by melee damage, but will always drop loot regardless of the source of inflicted damage.
Line 37: Line 39:


Stack size also determines persistence. A mob with a stack size ≥64 will not despawn on chunk reloads and server restarts. A mob with a stack size of 1 will cease to take fire damage (or water damage in case of nether mobs). In a claimed territory, a member of the faction may run <code>/smite</code> to forcefully despawn a stack of mobs. This will not result in loot drops or XP.
Stack size also determines persistence. A mob with a stack size ≥64 will not despawn on chunk reloads and server restarts. A mob with a stack size of 1 will cease to take fire damage (or water damage in case of nether mobs). In a claimed territory, a member of the faction may run <code>/smite</code> to forcefully despawn a stack of mobs. This will not result in loot drops or XP.
== Spawner Stacking ==
Right-clicking a spawner block while holding a spawner in hand (of the same type) increases the stack size of the placed spawner by +1. Multiple spawners can be stacked within the same block, up to 40x spawners within the same block. Stacked spawners function the same way as individual spawners, meaning a stack of 5x spawners is no different than having 5 separate spawners placed within the same chunk.

Revision as of 19:52, 2 March 2025

Monster Spawner
Blast Resistance25
FireproofYes
Drop Rate
  • 33% by normal explosion
  • 65% by lucky explosion
  • 100% by pickaxe (Silk Touch)

Monster Spawner, or simply a Spawner, is a block that spawns mobs. Mobs from spawners are a means to grind player XP by killing. They are also the primary method to grind money overnight by setting up automated death traps. Spawner mobs come in varying XP drops, drop rates, sell prices, and health.

Behavior

A spawner is active when there is at least 1 player viewing the chunk (i.e., activation is based on render distance). This equates to 5 chunks (80 blocks horizontally, ∞ blocks vertically). Mobs from spawners stack within the chunk based on type. This means there can only be 1 stack of Cow, 1 stack of Zombie, 1 stack of Blaze, etc. in a chunk. A spawner will spawn a mob only within the same chunk that it is placed in, and always 0–3 blocks above the spawner. More spawners lead to higher rate of replenishment (i.e., larger stack sizes).

Right-clicking a spawner block while holding a spawner in hand (of the same type) increases the stack size of the placed spawner by +1. Multiple spawners can be stacked within the same block, up to 40x spawners within the same block. Stacked spawners function the same way as individual spawners, meaning a stack of 5x spawners is no different than having 5 separate spawners placed within the same chunk.

Spawner mobs are largely immobile, meaning they will not respond to water currents and knockbacks. However, they may be transported from one location to another using a fishing rod. Spawner mobs will drop player XP only when inflicted by melee damage, but will always drop loot regardless of the source of inflicted damage.

Monster Stacking

A stack of 28,935x Enderman dying while another one spawns at its location.

Stacking is a behavior that reduces frames-per-second (FPS) and server performance by limiting the number of mobs in a chunk in a way that does not hinder the functional output from having otherwise individual mobs. A mob from spawner will stack up to 32,767x (i.e., 2151), after which its stack size will cease to increase.

Stack size also determines persistence. A mob with a stack size ≥64 will not despawn on chunk reloads and server restarts. A mob with a stack size of 1 will cease to take fire damage (or water damage in case of nether mobs). In a claimed territory, a member of the faction may run /smite to forcefully despawn a stack of mobs. This will not result in loot drops or XP.