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Stronghold: Difference between revisions

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{{See also|Outpost#How_to_Capture|label 1=Outpost:Capture States}}
{{See also|Outpost#How_to_Capture|label 1=Outpost:Capture States}}
A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.
A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.
=== Limitations ===
A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. <code>/sethome</code> and <code>/tpa</code> are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction.


== Gallery ==
== Gallery ==

Revision as of 21:11, 28 February 2025

File:Stronghold.png
Stronghold
LocationInfernal (5000x, 5000z)

Frozen (-5000x, -5000z)

Abyssal (255x, 5z, end)
Frequency24/7
Rewards
  • Combat Perks
  • Faction Points
  • Multipliers
  • Replenishing Loot Chest

A Stronghold is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given.

Gameplay

A stronghold is physical location where players must walk to on foot (/warp is not an option). Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.

Limitations

A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. /sethome and /tpa are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction.

Gallery

Timeline

2025-01-23
  • Bug Fix: Yeti '50% Phoenix Feather Negation' would work against Abyssal stronghold capturers
2024-11-07
  • Frozen stronghold perk is no longer restricted to /end
  • Tweaked progression algorithm for faction points from bosses, envoys, and stronghold
2024-02-01
  • Strongholds under attack will periodically warn the previous capturer of the progress regardless of whether they are near the stronghold
2023-10-27
  • Tax rate after capturing the Frozen stronghold is reduced by 2.5%
  • Added new stronghold reward: Infernal Stronghold - Immune to Tombstone
  • Added new stronghold reward: Frozen Stronghold - Immune to Abyssal Stronghold Perks while in /end
  • Vengeance Mask's perk (Immune to Abyssal Stronghold Perks in /end) only works while in /end
2021-08-16
  • Added Strongholds: Strongholds are physically located capture points in the world featuring rewards for all members of the controlling faction. Use /stronghold (or the short-hand /sh) command to view more info about strongholds.
  • Added Stronghold Mask