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Enchanting: Difference between revisions

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[[File:EnchantingArmor.webp|thumb|400px|A piece of custom enchanted helmet, with custom enchantments color coded by rarity and listed in lore.]]
'''Enchanting''' is a method to upgrade weapons and armorpieces. Abilities from enchantments include combat perks, status effects, resource collection enhancements, and other utility benefits. CosmicPE features both—traditional vanilla enchantments and custom enchantments. Enchantment tables can be used to obtain and apply vanilla enchantments.


== Custom enchantments ==
Custom enchantments can be applied only by obtaining custom enchanted books. Custom enchantments are categorized into tiers (or rarity). There are 5 primary tiers—Simple, Unique, Elite, Ultimate, and Legendary, and 3 special tiers—Soul, Heroic, and Mastery.
* '''Primary-tier enchantments''' can directly be applied onto items and will be applicable right away. Most enchantments fall in this category.
* '''Soul enchantments''' are applicable right away, but cost souls for their activation. Players will need enough [[Utility_Items#Soul_Gem|soul gems]] in their inventory for the enchantment to process.
* '''Heroic enchantments''' are improved variants of specific primary-tier enchantments (e.g., 'Deadly Disarmor' is a heroic variant of the legendary enchantment—'Disarmor'). A weapon must have the maximum level of a primary-tier enchantment before the respective heroic enchantment can be applied.
* '''Mastery enchantments''', like primary-tier enchantments, do not have any special applicability rules. However, they will restrict your ability to customize the item in some ways. Armorset crystals cannot be applied onto items with mastery enchantments.
=== Books ===
[[File:EnchantedBookRarityColor.png|thumb|Custom enchanted books color-coded based on their rarity, from simple (top-left) to legendary (top-right), followed by soul, heroic, and mastery (bottom)]]
The primary way to gather custom enchantments is by obtaining enchantment books from the [[Cosmic_Enchanter|Enchanter]]. Right-clicking redeems the enchantment book and gives a randomized enchanted book for the tier with a random level, success rate, and destroy rate. Enchanted books are color-coded based on their rarity tier.
Success rate determines the chance of a book successfully applying, while the destroy rate is the chance the equipment will be destroyed upon failed application. In the event an item having [[masks]] or [[Item_Mods|item mods]] attached is destroyed, they will be retained and given back to player in their <code>/collect</code> inventory. Special-tier enchantment books can be obtained by participating in [[Events|events]]. Events also reward players with pre-enchanted weapons and armorpieces, magic dusts, alchemy shards, and randomization scrolls.
Enchantments on an item can be upgraded by applying an enchantment book with an enchantment with a superior level. Applying a heroic enchantment onto an item removes the respective primary-tier enchantment from the item. If a book has unviable success or destroy rates, players may choose to trade it with the [[Cosmic_Tinkerer|Tinkerer]] in exchange for secret dust.
=== Utility items ===
In the event you obtain a book with a bad configuration, you may choose to apply a few utility items as an alternative to the otherwise costly [[Cosmic_Alchemist|alchemy]] and [[Cosmic_Tinkerer|tinker]] process. Utility items can be obtained by participating in various [[Events|events]].
;Alchemy Shard
:Applying this shard onto a special-tier enchanted book allows the [[Cosmic Alchemist|Alchemist]] to combine books.
;Black Scroll
:Removes a random enchantment from an item and converts it into an enchanted book.
;Enchantment Orb
:Increases the amount of applicable enchants on armorpieces (Armor Enchantment Orb) or weapons (Weapon Enchantment Orb).
;Magic Dust
:''Also known as '''Primal Dust''' if rate is ≥10%
:Apply onto an enchanted book to increase their success rate by a pre-set %.
;Mastery Shard
:Enchanted books cannot be applied on mastery kits. Applying this shard onto an enchanted book lifts the restriction.
;Randomization Scroll
:Apply onto an enchanted book to reroll the success and destroy rates.
;Transmog Scroll
:Organizes enchantments by rarity and adds a lore count (e.g., <code>[12]</code>) to item name.
;White Scroll
:To protect an item from being destroyed during book application, apply a white scroll onto the item. This protects the item from the next failed book application by consuming the scroll instead of destroying the item.
=== Limitations ===
Every enchantment book is applicable to certain types of items (e.g., bow, axe, sword, helmet, etc.). However, it is possible to obtain weapons from loot tables that have otherwise illegal enchantments on them (e.g., a sword with an axe-only enchantment). Lower [[Player Ranks|ranks]] have a low applicable and usable custom enchantments limit. Enchantments on an item cannot be downgraded or doubled.
=== Available enchantments ===
{{#cargo_query:
  tables=CustomEnchant
  | fields=name=Name,description=Description,tier=Tier,level=Max Level,slot=Slots
  | format=dynamic table
  | default=No enchantments found.
  | headers=yes
  | rows per page=20
  | details fields=Tier,Max Level,Slots
  | column widths=5em,
}}
== Timeline ==
{{Changelog:Timeline_Enchanting}}

Revision as of 08:57, 16 August 2025