More actions
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
{{See also|Outpost#How_to_Capture|label 1=Outpost:Capture States}} | {{See also|Outpost#How_to_Capture|label 1=Outpost:Capture States}} | ||
A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts. | A stronghold is physical location where players must walk to on foot (<code>/warp</code> is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts. | ||
=== Rewards === | |||
Upon gaining control, a faction may use any of the <code>[Loot Room]</code> signs located across the stronghold and collect loot from a replenishing chest. The chest replenishes loot once every 2 hours. Additional rewards differ based on the map configuration and come in the form of multipliers, combat perks, and more. | |||
=== Defense: Wall Repairing === | === Defense: Wall Repairing === | ||
Line 23: | Line 26: | ||
=== Limitations === | === Limitations === | ||
A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. <code>/sethome</code> and <code>/tpa</code> are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction. | A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. <code>/sethome</code> and <code>/tpa</code> are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction. | ||
== Map Configurations == | |||
Stronghold maps come with varying pool of rewards. | |||
{| class="wikitable" | |||
|+ List of Available Outposts | |||
|- | |||
! Stronghold !! Rewards | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdInfernal.png|thumb|<center>'''Infernal (5000x, 5000z)'''</center>]] || | |||
* Fly everywhere regardless of rank | |||
* -10% /enchanter discount | |||
* No /ah Tax | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
* +15% DMG to players in heroic armor | |||
* Immune to Tombstone | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdFrozen.png|thumb|<center>'''Frozen (-5000x, -5000z)'''</center>]] || | |||
* +20% Faction Point multiplier | |||
* Higher /sell price (Emerald Block, Gold Block, Iron Block) | |||
* -2.5% Coin Flip Tax | |||
* +10% bonus /jackpot tickets | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
* Immune to Abyssal Stronghold Perks | |||
|- style="vertical-align:top;" | |||
| [[File:StrongholdAbyssal.png|thumb|<center>'''Abyssal (255x, 5z, end)'''</center>]] || | |||
* Negate ALL ENEMY Armor Set Bonuses | |||
* 33% Chance to negate Monopoly Effect | |||
* 1.5x Custom Block Generator Output | |||
* 10% Mob Spawner Spawn Rates | |||
* 1,399 Faction Points / Loot every 2 hours (refill in: 30m 49s) | |||
|} | |||
== Gallery == | == Gallery == |
Revision as of 21:31, 28 February 2025
File:Stronghold.png | |
Stronghold | |
---|---|
Location | Infernal (5000x, 5000z)
Frozen (-5000x, -5000z) Abyssal (255x, 5z, end) |
Frequency | 24/7 |
Rewards |
|
A Stronghold is a fort with 4 entrances and a control point at its center. The controlling faction gains access to a loot room consisting of a replenishing loot chest. Additional rewards in the form of multipliers and combat perks are also given.
Gameplay
A stronghold is physical location where players must walk to on foot (/warp
is not an option). Each stronghold has 4 walls located perpendicular to the capture point. Control of an outpost is secured by standing in the control point which increases the capture percentage by 0.11% per second per capturer. Stronghold Mask and the Royal Crown item mod can further speed up the time to capture. Strongholds share the same capture states as outposts.
Rewards
Upon gaining control, a faction may use any of the [Loot Room]
signs located across the stronghold and collect loot from a replenishing chest. The chest replenishes loot once every 2 hours. Additional rewards differ based on the map configuration and come in the form of multipliers, combat perks, and more.
Defense: Wall Repairing
Controlling faction can barricade the 4 entrances using normal durability blocks (e.g., stone, glass, wool, etc.) and thereby buy themself some time to defend. Blocks have a durability of 15 points, meaning attackers must break a block 15 times to have the block actually break. This can be sped up using Chain Belt or Easter Basket item mods.
Limitations
A faction cannot control more than 1 stronghold at a time. Flying is disabled around the control point. /sethome
and /tpa
are disabled. Ender pearls do not function, however the Jelly Roll item mod bypasses this restriction.
Map Configurations
Stronghold maps come with varying pool of rewards.
Stronghold | Rewards |
---|---|
| |
| |
|
Gallery
-
Infernal Stronghold
-
Frozen Stronghold
-
Abyssal Stronghold
Timeline
2025-01-23 |
|
2024-11-07 |
|
2024-02-01 |
|
2023-10-27 |
|
2021-08-16 |
|