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	<updated>2026-07-19T22:37:47Z</updated>
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	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=2487</id>
		<title>Cannoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=2487"/>
		<updated>2025-03-18T09:31:12Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidingUsingCannon.webp|thumb|400px|TNTs exploding within sand blocks to evade water-protected walls.]]&lt;br /&gt;
{{About|explosion mechanics|raiding and defense strategies|Raiding}}&lt;br /&gt;
&#039;&#039;&#039;Cannoning&#039;&#039;&#039; is a method of [[Bases_and_Raiding|raiding]] a faction whereby an initiator (i.e., the attacker) breaches a defending faction&#039;s base by launching TNTs at their walls. Cannoning exploits a property that water-protected walls can be breached by causing a TNT to explode inside a block (particularly, sand) than inside water (which would cancel the explosion).&lt;br /&gt;
&lt;br /&gt;
CosmicPE has the most advanced redstone mechanics on Bedrock Edition, therefore, what works on other faction servers may not necessarily function 1:1 on CosmicPE. CosmicPE hosts a free [minecraft:?addExternalServer=CosmicPE|cannon.cosmicpe.me:19132 Cannon Planet] creative-mode server with TNT and redstone enabled, whereby players can collaborate and build full-fledged cannons on their 40×40 chunk plots before rebuilding the same on the main factions planet.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Redstone mechanics on CosmicPE are coded from scratch, meaning they are neither at par with Minecraft: Bedrock Edition nor Minecraft: Java Edition. However, Java 1.8.8 is used as a reference to test logic of the mechanics.}}&lt;br /&gt;
&lt;br /&gt;
== Block Behaviour ==&lt;br /&gt;
In cannoning mechanics, obsidian and enchantment tables are considered specialty blocks because they have a different durability mechanism. Blast resistance of both blocks is lowered, meaning obsidian is not immune to explosions. Obsidian has 4 durability points (DP), while enchantment tables have 6 DP. Explosions reduce DP by 1 and a block breaks when it loses all DP. These specialty blocks can be queried for their DP by right-clicking them using a potato. There is a 5-minute accruement period from the time a durable block is placed, prior to which the block has effectively 0 DP.&lt;br /&gt;
&lt;br /&gt;
Fence gates, brewing stands, carpets, daylight sensors, spawners, and player heads blow up even when water protected. Water will not flow into lava (hence not form stone or obsidian as a result). Water and lava can both be sponged. Water flows instantaneously along Y axis.&lt;br /&gt;
&lt;br /&gt;
== TNT ==&lt;br /&gt;
TNTs can be lobbed over Y255, however they will not explode nor deal durability damage if the explosion occurs at any point above Y255. There is a TNT limit of 500 on the server, including any custom TNT spawned by custom enchantments and world events (e.g., [[Bosses|bosses]]). TNT is not affected by water currents. An explosion that occurs underwater will not damage blocks, but will supply knockback to surrounding entities. Besides normal (vanilla) TNT, there are 8 other types of custom TNTs on the server relevant to cannoning.&lt;br /&gt;
* &#039;&#039;&#039;Gigantic TNT&#039;&#039;&#039;: Explodes in a much larger radius. Spawns 2 extra explosions at &amp;lt;math&amp;gt;y+3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y-3&amp;lt;/math&amp;gt; of TNT, and another 3 explosions at either &amp;lt;math&amp;gt;x+3&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;z+3&amp;lt;/math&amp;gt; or &amp;lt;math&amp;gt;x-3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;z-3&amp;lt;/math&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Lethal TNT&#039;&#039;&#039;: A more dense explosion. Creates 4x extra TNT explosions at the same location of the original. This effectively destroys 4/4 obsidian in one explosion.&lt;br /&gt;
* &#039;&#039;&#039;Lucky TNT&#039;&#039;&#039;: Increases chances of a [[Monster_Spawner|spawner]] dropping from the explosion by 2x.&lt;br /&gt;
* &#039;&#039;&#039;Tactical TNT&#039;&#039;&#039;: Explosion only affects [[Monster_Spawner|spawner]]s. No other blocks are affected.&lt;br /&gt;
* &#039;&#039;&#039;Mimic TNT&#039;&#039;&#039;: Repeats an explosion many times. Spawns a TNT explosion at the same location every 5 seconds for the total of 15 seconds (i.e., 3 explosions).&lt;br /&gt;
* &#039;&#039;&#039;Hex TNT&#039;&#039;&#039;: Weakens block durability of any durability blocks it damages. Durability blocks take 2x damage for 30 seconds since this explosion.&lt;br /&gt;
* &#039;&#039;&#039;Silent TNT&#039;&#039;&#039;: Quiet, makes much less noise. Explosion can only be heard by players with 16x16 blocks (horizontally).&lt;br /&gt;
* &#039;&#039;&#039;Anti-Gravity TNT&#039;&#039;&#039;: Explosion only affects blocks with gravity (e.g., sand), and do not cause any physical events.&lt;br /&gt;
&lt;br /&gt;
== Creeper Egg ==&lt;br /&gt;
A creeper egg is a portable source of explosion. Unlike TNT, a creeper egg can be placed even in enemy territory. This makes it possible to collect [[Monster_Spawner|spawners]] and other blocks in enemy land, which otherwise cannot be mined using tools. Like custom TNTs, custom creepers exist. A lucky creeper is the most effective method to collect spawners from enemy land. Creeper eggs cannot break obsidian blocks.&lt;br /&gt;
&lt;br /&gt;
Creepers are neutral, meaning they will not explode soon as they are spawned or are in the vicinity of a player. Instead, they explode upon being attacked. A creeper has an explosion radius of 4, however this can be increased to 6 by using the &amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt; command to charge the creeper. Creepers have a lower mass than vanilla, meaning they are less influenced by gravity and will appear to float (to some extent) when in air. A creeper may be killed before it explodes, causing it to drop as a creeper egg.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
Regarding Piston and Redstone Interactions, when a piston is pulsing &#039;&#039;(turning on and off)&#039;&#039; near redstone repeaters that are also pulsing, the repeaters closest to the piston will experience a slight increase in their game tick speed. This causes the pulse of those repeaters to accelerate slightly. This shift can affect the timing of a cannon, so it may be necessary to adjust the positioning of repeaters away from nearby pistons to avoid inconsistencies.&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Slime Blocks&#039;&#039;&#039; do not function as expected in CosmicPE and cannot be used as usually intended. &lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Redstone Comparators&#039;&#039;&#039; only detect a basic amount of items in a container. The redstone power works as follows,&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Zero items&#039;&#039;&#039;: powers 1 redstone dust.&amp;lt;br&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;42 items&#039;&#039;&#039;: powers 2 redstone dust.&amp;lt;br&amp;gt;&lt;br /&gt;
• &#039;&#039;&#039;41 items&#039;&#039;&#039;: powers 3 redstone dust.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this point, every additional &#039;&#039;&#039;41 items&#039;&#039;&#039; will increase the redstone power by one dust. A full dispenser will provide enough items for a comparator to reach 15 redstone dust. &#039;&#039;&#039;Comparators&#039;&#039;&#039; also function similarly to repeaters but &#039;&#039;&#039;lack the additional features that comparators typically offer&#039;&#039;&#039; in other versions of Minecraft.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;&#039;sand mechanics&#039;&#039;&#039;, sand falls naturally from &#039;&#039;&#039;Y1 to Y16&#039;&#039;&#039;, however &#039;&#039;&#039;above Y16&#039;&#039;&#039;, the sand will &#039;&#039;&#039;instantly fall&#039;&#039;&#039; all the way down to improve server performance. This can impact a sand comp for a cannon and overall limitations when building a cannon.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
Refilling dispensers with TNTs while cannoning is often tedious. Players can use the &amp;lt;code&amp;gt;/fill&amp;lt;/code&amp;gt; command to auto-fill dispensers in their vicinity. Sand gen buckets can be purchased from &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to help with sand-stacking. If you built a cannon on cannon planet, there is a way to [https://www.youtube.com/watch?v=cBuEZwYimPI&amp;amp;ab_channel=SPTimelapse| export it as a a schematic] and then use it for reference on the main faction server, though this is not managed by CosmicPE.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{{Changelog:Timeline_Cannoning}}&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Raiding_Guide&amp;diff=2482</id>
		<title>Raiding Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Raiding_Guide&amp;diff=2482"/>
		<updated>2025-03-18T08:57:37Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: Created page with &amp;quot;== Booster Module == Booster Module Preview with height marked via purple and white concrete. The &amp;#039;&amp;#039;&amp;#039;Booster Module&amp;#039;&amp;#039;&amp;#039; is essential to compress a cannon’s power, allowing for more efficient shooting and stronger explosions. It’s crucial for the cannon’s functionality and its distance coverage.  &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039; Begin by aligning your dispensers to dispense on a centered block &amp;#039;&amp;#039;(as shown in the image)&amp;#039;&amp;#039;,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Booster Module ==&lt;br /&gt;
[[File:BoosterModule.jpeg|thumb|400px|Booster Module Preview with height marked via purple and white concrete.]]&lt;br /&gt;
The &#039;&#039;&#039;Booster Module&#039;&#039;&#039; is essential to compress a cannon’s power, allowing for more efficient shooting and stronger explosions. It’s crucial for the cannon’s functionality and its distance coverage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Begin by aligning your dispensers to dispense on a centered block &#039;&#039;(as shown in the image)&#039;&#039;, there will be &#039;&#039;&#039;3 pillars&#039;&#039;&#039; of dispensers that are each &#039;&#039;&#039;7 dispensers high&#039;&#039;&#039; with &#039;&#039;&#039;4 blocks below&#039;&#039;&#039; to create the platform of the cannon. Place the remaining &#039;&#039;&#039;16 blocks&#039;&#039;&#039; as shown where there is a &#039;&#039;&#039;2-block separation&#039;&#039;&#039; above and below the platforms. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blocks Required&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
• 21 Dispensers&amp;lt;br&amp;gt;&lt;br /&gt;
• 20 Blocks&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Power Module ==&lt;br /&gt;
[[File:PowerModule.png|thumb|400px|Power module with blue terracotta placed and purple and white concrete to mark the length of the platform.]]&lt;br /&gt;
The &#039;&#039;&#039;Power Module&#039;&#039;&#039; is responsible for the total distance a cannon can fire. The more power you dispense, the farther your cannon will reach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Follow the example given with blue terracotta to show block placement. Start by extending from the power module &#039;&#039;&#039;7 blocks forward&#039;&#039;&#039; with the first block being the wall to separate both modules and the next &#039;&#039;&#039;6 blocks&#039;&#039;&#039; to be a blueprint for the &#039;&#039;&#039;6 pillars&#039;&#039;&#039; of dispensers on both sides. Afterwards, build the &#039;&#039;&#039;supporting platforms&#039;&#039;&#039; for the dispenser to rest on, following the example provided.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PowerModuleFull.png|400px|thumb|left|Completed Power Module with dispensers.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, complete this module by placing in the &#039;&#039;&#039;84 dispensers&#039;&#039;&#039; accordingly. It’s important to consider at this point the cannon should be symmetrical on both sides if not, then something is missing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blocks Required&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
• 96 Blocks&amp;lt;br&amp;gt;&lt;br /&gt;
• 84 Dispensers&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Nuker Module ==&lt;br /&gt;
[[File:NukerModule.png|thumb|400px|Nuker Module first of 3 parts built with ladders and cobwebs.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nuker Module&#039;&#039;&#039; is the heart of a cannon. Which is responsible for the explosions that go through the base itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Start by placing a &#039;&#039;&#039;6-block floor&#039;&#039;&#039; as indicated by the red blocks. The first pillar should be &#039;&#039;&#039;7-blocks high&#039;&#039;&#039; on each side to separate the Nuker from the Power Module. Add ladders in the center of the pillars and place &#039;&#039;&#039;cobwebs&#039;&#039;&#039; in the next &#039;&#039;&#039;5 blocks&#039;&#039;&#039;, where the TNT will land.&lt;br /&gt;
&lt;br /&gt;
On both sides of the cobwebs, place blocks going &#039;&#039;&#039;2 blocks up&#039;&#039;&#039; on each side to contain the TNT. This section is where the symmetry of the cannon ends, as the actual dispensing of the Nuker will differ. The pattern should be: &#039;&#039;&#039;dispenser, sticky piston, 1 block space&#039;&#039;&#039;, repeat this pattern to make &#039;&#039;&#039;3 rows&#039;&#039;&#039; of dispensers and sticky pistons.&lt;br /&gt;
&lt;br /&gt;
[[File:NukerModulePart.png|400px|thumb|left|Nuker Module second of 3 parts built with sticky pistons and redstone blocks.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Next, rotate to the opposite side and place &#039;&#039;&#039;sticky pistons&#039;&#039;&#039; with &#039;&#039;&#039;redstone blocks&#039;&#039;&#039; facing downward. Ensure the &#039;&#039;&#039;redstone blocks activate the sticky pistons&#039;&#039;&#039; &#039;&#039;(not the dispensers)&#039;&#039;. Use the image provided as a model.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NukerModuleFull.png|thumb|400px|Nuker Module, completed with blocks to serve as redstone wiring platforms using 17 additional blocks.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blocks Required&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
• 47 Blocks&amp;lt;br&amp;gt;&lt;br /&gt;
• 15 Dispensers&amp;lt;br&amp;gt;&lt;br /&gt;
• 15 Redstone Blocks&amp;lt;br&amp;gt;&lt;br /&gt;
• 15 Sticky Pistons&amp;lt;br&amp;gt;&lt;br /&gt;
• 7 Ladders&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Redstone Wiring ==&lt;br /&gt;
[[File:WiringBackView.png|thumb|400px|Booster Module Preview with height marked via purple and white concrete.]]&lt;br /&gt;
Wiring of a cannon brings the entire construction to life. Bringing the integration needed for the individual modules to work as one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Redstone is all about symmetry and repetition. Whatever you do on one side of the cannon, repeat it on the other. For the &#039;&#039;&#039;Booster&#039;&#039;&#039; and &#039;&#039;&#039;Power Modules&#039;&#039;&#039;, wire the redstone symmetrically, with &#039;&#039;&#039;no changes to the repeater timings&#039;&#039;&#039;. Make sure to include &#039;&#039;&#039;2 blocks&#039;&#039;&#039; that will serve as redstone connection between the lower and upper half with a &#039;&#039;&#039;button&#039;&#039;&#039; to activate the cannon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:WiringSideView.png|400px|thumb|left|Right side view showcasing wiring to connect the Nuker module to the cannon.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For the &#039;&#039;&#039;Nuker&#039;&#039;&#039;, start by placing &#039;&#039;&#039;1 piece of redstone&#039;&#039;&#039; to connect the Power Module. Then, place &#039;&#039;&#039;2 repeaters at max ticks&#039;&#039;&#039;. Fill in the remaining spaces with &#039;&#039;&#039;2 redstone torches&#039;&#039;&#039;, followed by redstone and additional repeaters. Pay close attention to the timing, incorrect timing may cause the cannon to misfire and possibly blow up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:WiringBirdsEye.png|thumb|400px|Birds eye view of the Nuker showing wiring with redstone ticks.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blocks Required&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
• 46 Redstone Dust&amp;lt;br&amp;gt;&lt;br /&gt;
• 46 Redstone Repeaters&amp;lt;br&amp;gt;&lt;br /&gt;
• 2 Redstone Torches&amp;lt;br&amp;gt;&lt;br /&gt;
• 2 Blocks&amp;lt;br&amp;gt;&lt;br /&gt;
• 1 Button&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Watering ==&lt;br /&gt;
Water provides protection against the explosions that’ll occur from the booster &amp;amp; power as the cannon is firing.&lt;br /&gt;
[[File:WateredCannon.jpeg|400px|thumb|left]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Build-it-Yourself&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Place &#039;&#039;&#039;1 water bucket&#039;&#039;&#039; in the highlighted white box at the floor of the Booster Module. This will provide water protection for the Power Module up to the ladders separating the Nuker from the Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blocks Required&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
• 1 Water Bucket&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:WateredCannon.jpeg&amp;diff=2481</id>
		<title>File:WateredCannon.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:WateredCannon.jpeg&amp;diff=2481"/>
		<updated>2025-03-18T08:08:11Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:WiringBirdsEye.png&amp;diff=2480</id>
		<title>File:WiringBirdsEye.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:WiringBirdsEye.png&amp;diff=2480"/>
		<updated>2025-03-18T07:37:49Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:WiringSideView.png&amp;diff=2479</id>
		<title>File:WiringSideView.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:WiringSideView.png&amp;diff=2479"/>
		<updated>2025-03-18T07:34:57Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:WiringBackView.png&amp;diff=2478</id>
		<title>File:WiringBackView.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:WiringBackView.png&amp;diff=2478"/>
		<updated>2025-03-18T07:33:35Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:NukerModuleFull.png&amp;diff=2170</id>
		<title>File:NukerModuleFull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:NukerModuleFull.png&amp;diff=2170"/>
		<updated>2025-03-12T00:33:45Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:NukerModulePart.png&amp;diff=2169</id>
		<title>File:NukerModulePart.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:NukerModulePart.png&amp;diff=2169"/>
		<updated>2025-03-12T00:33:32Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:NukerModule.png&amp;diff=2168</id>
		<title>File:NukerModule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:NukerModule.png&amp;diff=2168"/>
		<updated>2025-03-12T00:32:57Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:PowerModuleFull.png&amp;diff=2167</id>
		<title>File:PowerModuleFull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:PowerModuleFull.png&amp;diff=2167"/>
		<updated>2025-03-12T00:25:21Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:PowerModule.png&amp;diff=2166</id>
		<title>File:PowerModule.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:PowerModule.png&amp;diff=2166"/>
		<updated>2025-03-12T00:24:59Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=File:BoosterModule.jpeg&amp;diff=2165</id>
		<title>File:BoosterModule.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=File:BoosterModule.jpeg&amp;diff=2165"/>
		<updated>2025-03-12T00:23:23Z</updated>

		<summary type="html">&lt;p&gt;Pluetonical: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pluetonical</name></author>
	</entry>
</feed>