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	<updated>2026-07-19T20:30:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Envoy&amp;diff=4215</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Envoy&amp;diff=4215"/>
		<updated>2025-08-16T09:20:00Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A &#039;&#039;&#039;Cosmic Envoy&#039;&#039;&#039;, aka &amp;quot;&#039;&#039;&#039;Complete useless cancer&#039;&#039;&#039;&amp;quot; is a timed event that spawns supply crates throughout the overworld warzone every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
There are three types of envoys:&lt;br /&gt;
* [[Envoy#Overworld_Envoys|Overworld Envoys]]&lt;br /&gt;
* End Envoys&lt;br /&gt;
* Heroic Envoys&lt;br /&gt;
* Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
=== Overworld Envoys ===&lt;br /&gt;
Overworld envoys will spawn chests filled with loot in the warzone every 30 minutes. The quantity of envoy chests that spawn is dependent of the number of people in the warzone, the more players, the more envoy chests. If there are no players in the warzone, the envoy will not spawn. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum Envoy Count&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Maximum Envoy Count&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
Overworld envoy chests are tiered. The higher the rarity, the better the loot.&lt;br /&gt;
&lt;br /&gt;
; Loot Tier Chances&lt;br /&gt;
: &#039;&#039;&#039;Simple&#039;&#039;&#039; – 50%&lt;br /&gt;
: &#039;&#039;&#039;Unique&#039;&#039;&#039; – 31%&lt;br /&gt;
: &#039;&#039;&#039;Elite&#039;&#039;&#039; – 25%&lt;br /&gt;
: &#039;&#039;&#039;Ultimate&#039;&#039;&#039; – 18%&lt;br /&gt;
: &#039;&#039;&#039;Legendary&#039;&#039;&#039; – 7%&lt;br /&gt;
: &#039;&#039;&#039;Heroic&#039;&#039;&#039; – 6.55% (Requires [[Milestones#Other_Unlocks|Heroic Envoy Milestone]])&lt;br /&gt;
&lt;br /&gt;
Envoy chests that are elite or above have a 50-70% chance of spawning Undead Guardians. These mobs will combat tag players and have the potential to kill if unprepared.&lt;br /&gt;
&lt;br /&gt;
=== End Envoy ===&lt;br /&gt;
End Envoys function similar to [[Envoy|Overworld Envoys]], but rather than being on a 30 minute timer, it is on a 4 hour timer. Killing [[The End#End Monster|End Monsters]] can shorten this timer. End envoy loot table is seperate, and better than the regular overworld envoy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum Envoy Count&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Maximum Envoy Count&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
End envoys have a x chance to spawn Undead Guardians.&lt;br /&gt;
&lt;br /&gt;
=== Heroic Envoy ===&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Raiding_Rules&amp;diff=4213</id>
		<title>Raiding Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Raiding_Rules&amp;diff=4213"/>
		<updated>2025-08-16T09:18:54Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CosmicPE has a striking systems for factions who carry out illegal activities.(Rules can be changed at a moments notice)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excessive offences will be at the discretion of the upper staff and punishment will be at the discretion of the Admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Raiding Rules ==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Raid Claims&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Raid Claims are temporary claims that automatically unclaim/expire after 24 HOURS and are intended to raid or apply pressure to an opposing faction ONLY. Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factions can have up to 100 active raid claims at a time, with the maximum size being 10x10, intended for cannon boxes. It is recommended to not make a 10x10 cannon box, in order to leave some raid claims available for barrel claims.&lt;br /&gt;
&lt;br /&gt;
Factions are NOT allowed to use alt factions to increase this size restriction.&lt;br /&gt;
&lt;br /&gt;
Factions ARE permitted to have multiple cannon boxes, granted they are within the 100 claims available to them.&lt;br /&gt;
&lt;br /&gt;
Factions ARE permitted to continuously reclaim and maintain their cannon box.&lt;br /&gt;
&lt;br /&gt;
Factions ARE permitted to claim additional Cannon Boxes to counter cannon a defensive cannon, granted they are within the 100 claims available to them.&lt;br /&gt;
&lt;br /&gt;
Any attempts to twist or circumvent these guidelines will result in a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st Offence: Faction Strike - Punishment is at the discretion of admins/owners but will often begin with a conversation with the faction violating this rule.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Auto Cannons&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Construction and use of an auto-cannon is strictly forbidden. All cannons must be manually operated. &lt;br /&gt;
&lt;br /&gt;
Attempting to circumvent this rule will result in a punishment.&lt;br /&gt;
&lt;br /&gt;
This can include but is not limited to:&lt;br /&gt;
* Shooting via repeating circuit &lt;br /&gt;
* Shooting via pressure plate and AFK pool&lt;br /&gt;
* Scripting alt accounts to shoot for automatically&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st Offence: 7d Ban&lt;br /&gt;
* 2nd Offence: 14d Ban&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Faction_Rules&amp;diff=4210</id>
		<title>Faction Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Faction_Rules&amp;diff=4210"/>
		<updated>2025-08-16T09:18:14Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CosmicPE has a striking systems for factions who carry out illegal activities. (but we dont really enforce it)&lt;br /&gt;
&lt;br /&gt;
Each time a faction is strike&#039;d, they are ineligible for that week&#039;s /f top rewards, and will be placed on a points lock for the remainder of the week.&lt;br /&gt;
&lt;br /&gt;
* 1st Strike = Warning Strike&lt;br /&gt;
* 2nd = 30% Reduction of Value/Points&lt;br /&gt;
* 3rd Strike = 40% Reduction of Value/Points&lt;br /&gt;
* 4th Strike = 50% Reduction of Value/Points&lt;br /&gt;
* 5th Strike = Full DQ&lt;br /&gt;
&lt;br /&gt;
All reductions are calculated at the end of the season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excessive offences will be at the discretion of the upper staff and punishment will be at the discretion of the Admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Faction Rules ==&lt;br /&gt;
{{Timeline styles}}&lt;br /&gt;
{| class=&amp;quot;timeline&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Base &amp;amp; Buffer&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The main shell of a base can not exceed 15 x 15 chunks in size. The &amp;quot;buffer&amp;quot; can extend up to 20 chunks from the base. &lt;br /&gt;
&lt;br /&gt;
In total, the maximum size a base + buffer can be is 35x35 chunks.&lt;br /&gt;
&lt;br /&gt;
Players are permitted to create grinder boxes and water protect the exterior of their grinder boxes.&lt;br /&gt;
Players are permitted to implement reverse layers between base floors (10 layers maximum, 1 block thick.).&lt;br /&gt;
&lt;br /&gt;
1x sand wall per chunk, a maximum of 20 in a maxed buffer.&lt;br /&gt;
&lt;br /&gt;
Failure to comply with the standards listed will result in a punishment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st Offence: Warning, 24 Hours to resolve non-compliant structures/claims. If not resolved in 24 hours, it will be treated as a 2nd offence. If you are intentionally using this 24 hour period to circumvent this rule, staff reserve the right to escalate the punishment.&lt;br /&gt;
* 2nd+ Offence: Faction Strikes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Illegal Value Protection&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Spawners and Custom Blocks must be exposed at all times within your base. &lt;br /&gt;
&lt;br /&gt;
This means you are not permitted to encase them with any blocks that would render them unraidable.&lt;br /&gt;
&lt;br /&gt;
This can include but is not limited to:&lt;br /&gt;
* Encasing in water/water protected blocks&lt;br /&gt;
* Encasing in Obsidian or any other unceggable blocks&lt;br /&gt;
* Protecting with TNT&lt;br /&gt;
* Flooding inside grinder boxes&lt;br /&gt;
&lt;br /&gt;
You are not permitted to make multiple small boxes for your spawners to stop factions from raiding them. &lt;br /&gt;
&lt;br /&gt;
This includes, but is not limited to: &lt;br /&gt;
* Boxes that have no obvious intention of using the spawners for grinding/money-making methods, but yet are for the intention of storing spawners and the avoidance of other factions raiding that box or acquiring value&lt;br /&gt;
&lt;br /&gt;
Large member boxes are permitted to be  split into different boxes, but each needs to be a minimum of 2x2x3 (32x32x32 blocks) chunks in order to address the above guideline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st+ Offence: Faction Strike&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Illegal Buffer Repairs&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Base/Buffer repairs can not be conducted with GEN BUCKETS for the repair of base and/or buffer walls during an ON-GOING raid. While Gen Buckets are disabled during a Raid Session, any attempts to circumvent this restriction will result in a punishment. &lt;br /&gt;
&lt;br /&gt;
You must place blocks BY HAND to repair any damage.&lt;br /&gt;
&lt;br /&gt;
Intentionally using blocks that cause FPS lag for attackers is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
This can include but is not limited to:&lt;br /&gt;
* Enchantment Tables&lt;br /&gt;
* Carpets&lt;br /&gt;
* Chests&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st Offence: 7d Ban&lt;br /&gt;
* 2nd+ Offence: 7d ban to perpetrator and Faction Strike&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 18px;&amp;quot;&amp;gt;Core Chunks &amp;amp; Faction Point System&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Players are not permitted to undermine the faction point system or core chunks. They must be used as intended and nothing more.&lt;br /&gt;
&lt;br /&gt;
This can include but is not limited to:&lt;br /&gt;
* Lining up alt faction core chunks in a straight line&lt;br /&gt;
* Using your core chunk on enemy claims so that your raid claims will not expire&lt;br /&gt;
* Unclaiming your base/claims to prevent raiding&lt;br /&gt;
* Using alternate factions / accounts to &amp;quot;hold&amp;quot; or &amp;quot;farm&amp;quot; points is not permitted&lt;br /&gt;
* Farming points at all is not permitted (including making agreements to raid)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&#039;&#039;&#039;Punishments&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1st+ Offence: Faction Strike&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Envoy&amp;diff=4208</id>
		<title>Envoy</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Envoy&amp;diff=4208"/>
		<updated>2025-08-16T09:17:54Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
A &#039;&#039;&#039;Cosmic Envoy&#039;&#039;&#039;, aka &amp;quot;&#039;&#039;&#039;Complete useless cancer&#039;&#039;&#039;&amp;quot; is a timed event that spawns supply crates throughout the overworld warzone every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
There are three types of envoys:&lt;br /&gt;
* [[Envoy#Overworld_Envoys|Overworld Envoys]]&lt;br /&gt;
* End Envoys&lt;br /&gt;
* Heroic Envoys&lt;br /&gt;
&lt;br /&gt;
=== Overworld Envoys ===&lt;br /&gt;
Overworld envoys will spawn chests filled with loot in the warzone every 30 minutes. The quantity of envoy chests that spawn is dependent of the number of people in the warzone, the more players, the more envoy chests. If there are no players in the warzone, the envoy will not spawn. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum Envoy Count&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Maximum Envoy Count&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
Overworld envoy chests are tiered. The higher the rarity, the better the loot.&lt;br /&gt;
&lt;br /&gt;
; Loot Tier Chances&lt;br /&gt;
: &#039;&#039;&#039;Simple&#039;&#039;&#039; – 50%&lt;br /&gt;
: &#039;&#039;&#039;Unique&#039;&#039;&#039; – 31%&lt;br /&gt;
: &#039;&#039;&#039;Elite&#039;&#039;&#039; – 25%&lt;br /&gt;
: &#039;&#039;&#039;Ultimate&#039;&#039;&#039; – 18%&lt;br /&gt;
: &#039;&#039;&#039;Legendary&#039;&#039;&#039; – 7%&lt;br /&gt;
: &#039;&#039;&#039;Heroic&#039;&#039;&#039; – 6.55% (Requires [[Milestones#Other_Unlocks|Heroic Envoy Milestone]])&lt;br /&gt;
&lt;br /&gt;
Envoy chests that are elite or above have a 50-70% chance of spawning Undead Guardians. These mobs will combat tag players and have the potential to kill if unprepared.&lt;br /&gt;
&lt;br /&gt;
=== End Envoy ===&lt;br /&gt;
End Envoys function similar to [[Envoy|Overworld Envoys]], but rather than being on a 30 minute timer, it is on a 4 hour timer. Killing [[The End#End Monster|End Monsters]] can shorten this timer. End envoy loot table is seperate, and better than the regular overworld envoy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum Envoy Count&#039;&#039;&#039;: 15&lt;br /&gt;
* &#039;&#039;&#039;Maximum Envoy Count&#039;&#039;&#039;: 30&lt;br /&gt;
&lt;br /&gt;
End envoys have a x chance to spawn Undead Guardians.&lt;br /&gt;
&lt;br /&gt;
=== Heroic Envoy ===&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Bosses&amp;diff=4207</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Bosses&amp;diff=4207"/>
		<updated>2025-08-16T09:17:37Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Boss_banner.webp|thumb|400px]]&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039; are strong, aggressive mobs that have varying attack and defense strategies. They drop loot that is required to advance as a faction. A boss spawns periodically in the [[LMS]] but can be forecefully summoned with boss eggs. A server-wide broadcast is sent upon every boss summon along with exact spawn coordinates of the boss Jay Harvey Johnson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Boss Egg ==&lt;br /&gt;
A boss egg is a physical item used to summon a certain boss. Boss eggs can only be used in warzone regions of the overworld and the nether, and require sufficient space in the environment. A player may summon up to 3 active bosses at a time. Boss Eggs can be obtained from high tier envoys, ultimate/legendary/godly chests, [[KOTH]], and certain cosmic crates.&lt;br /&gt;
&lt;br /&gt;
== List of available bosses ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Bosses&lt;br /&gt;
|-&lt;br /&gt;
! Boss Name !! Health !! Has Boss Egg&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Brood Mother]]&#039;&#039;&#039; || {{hp|1500}} HP || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[King Slime]]&#039;&#039;&#039; || {{hp|1500}} HP || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Undead Assassin]]&#039;&#039;&#039; || {{hp|2000}} HP || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Plague Bloater]]&#039;&#039;&#039; || {{hp|2000}} HP || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Yijki World Destroyer]]&#039;&#039;&#039; || {{hp|2000}} HP || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Timeless Dragon]]&#039;&#039;&#039; || {{hp|2000}} HP || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heroic Envoy Boss]]&#039;&#039;&#039; || {{hp|2048}} HP || No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Inventory_Pets&amp;diff=4206</id>
		<title>Inventory Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Inventory_Pets&amp;diff=4206"/>
		<updated>2025-08-16T09:17:04Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inventory Pets, aka &#039;&amp;quot;Pets&amp;quot;, are items essential to PvP and [[G-Set Creation]]. Pets are living creatures that exist in your inventory and give you amazing special effects, drops, buffs, utilities, and defences in exchange for care and feeding. Jay Harvey Johnson.&lt;br /&gt;
&lt;br /&gt;
== Levelling ==&lt;br /&gt;
To come under the effect of a Pet, simply right-click the pet in hand. Each pet gains a unique amount of experience upon use, depending on its individual mechanics and attributes. Each pet also has a different max level.&lt;br /&gt;
&lt;br /&gt;
Alternatively, a rare candy can be used to add +1 to the level of a Pet. Only one rare candy can be applied per pet every 24 hours.&lt;br /&gt;
&lt;br /&gt;
== Available Inventory Pets ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;va-top&amp;quot;&amp;gt;&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
   tables=InventoryPet&lt;br /&gt;
   | fields=name_formatted=Name,abilities=Ability,cooldown=Cooldown,level_xp=XP to level up,properties=Notes&lt;br /&gt;
   | format=dynamic table&lt;br /&gt;
   | default=No inventory pets found.&lt;br /&gt;
   | headers=yes&lt;br /&gt;
   | rows per page=20&lt;br /&gt;
   | details fields=Cooldown, XP to level up,Notes&lt;br /&gt;
   | column widths=15%,&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Item_Mods&amp;diff=4205</id>
		<title>Item Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Item_Mods&amp;diff=4205"/>
		<updated>2025-08-16T09:16:50Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:multimod.jpeg|thumb|275px|An example of a double backpack item mod.]]Item Mods ({{Icon/ender_eye}}) are another unique addition to PvP which provide a variety of different buffs to enhance gameplay. &lt;br /&gt;
&lt;br /&gt;
Each piece of equipment can have Item Mods equipped to them, however for chestplates and leggings, [[Item_Mods#Armor_Sockets|Armor Sockets]] ({{Icon/tripwire_hook}}) are required before Item Mod application.&lt;br /&gt;
&lt;br /&gt;
Individual Item Mod items can come equipped with up to three unique Item Mods (Multi-Mods). Multi-Mods are pre-set and cannot be made.&lt;br /&gt;
&lt;br /&gt;
===== [[Utility_Items#Armor_Socket|Armor Sockets]] &amp;lt;span style=&amp;quot;display:inline-block; transform: scale(1.5); transform-origin: left;&amp;quot;&amp;gt;{{Icon/tripwire_hook}}&amp;lt;/span&amp;gt;=====&lt;br /&gt;
[[File:item_mod_example.jpeg|thumb|300px|An example of a chestplate equipped with double backpack and amulet armor sockets, and double backpack and amulet item mods.]]Armor Sockets are specialized upgrade slots that can be applied to leggings and chestplates, enabling advanced item customization. These sockets are a prerequisite for equipping powerful Amulet, Backpack, and Belt Item Mods. Armor Sockets can have up to three slots (Multi-Armor Socket), allowing for three different Item Mods to be equipped at once.&lt;br /&gt;
&lt;br /&gt;
Armor Sockets do not need to be applied to boots, helmets, swords or axes.&lt;br /&gt;
This item has a % success rate Jay Harvey Johnson&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|Only Multi-Mods can be used to fill the both or all three slots of a Multi-Armor Socket.}}&lt;br /&gt;
&lt;br /&gt;
== Available Item Mods ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;va-top&amp;quot;&amp;gt;&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
   tables=ItemMod&lt;br /&gt;
   | fields=name_formatted=Name,description=Description&lt;br /&gt;
   | format=dynamic table&lt;br /&gt;
   | default=No item mods found.&lt;br /&gt;
   | headers=yes&lt;br /&gt;
   | rows per page=20&lt;br /&gt;
   | column widths=20%,&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{{Changelog:Timeline_Item_Mods}}&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=4204</id>
		<title>Cannoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=4204"/>
		<updated>2025-08-16T09:16:26Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:RaidingUsingCannon.webp|thumb|400px|TNTs exploding within sand blocks to evade water-protected walls.]]&lt;br /&gt;
{{About|explosion mechanics|other forms of raiding|Raiding}}&lt;br /&gt;
&#039;&#039;&#039;Cannoning&#039;&#039;&#039; is a method of [[Raiding|raiding]] a faction whereby an initiator (i.e., the attacker) breaches a defending faction&#039;s base by launching TNTs at their walls. Cannoning exploits a property that water-protected walls can be breached by causing a TNT to explode inside a block (particularly, sand) than inside water (which would cancel the explosion). Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cannoning mechanics differ across minecraft faction servers—what works on other faction servers may not necessarily function 1:1 on CosmicPE. CosmicPE hosts a free [minecraft:?addExternalServer=CosmicPE|cannon.cosmicpe.me:19132 Cannon Planet] creative-mode server with TNT and redstone enabled, whereby players can collaborate and build full-fledged cannons on their 40×40 chunk plots before rebuilding the same on the main factions planet.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Redstone mechanics on CosmicPE are coded from scratch, meaning they are neither at par with Minecraft: Bedrock Edition nor Minecraft: Java Edition. However, Java 1.8.8 is used as a reference to test logic of the mechanics.}}&lt;br /&gt;
&lt;br /&gt;
== Block Behaviour ==&lt;br /&gt;
In cannoning mechanics, obsidian and enchantment tables are considered specialty blocks because they have a different durability mechanism. Blast resistance of both blocks is lowered, meaning obsidian is not immune to explosions. Obsidian has 4 durability points (DP), while enchantment tables have 6 DP. Explosions reduce DP by 1 and a block breaks when it loses all DP. These specialty blocks can be queried for their DP by right-clicking them using a potato. There is a 5-minute accruement period from the time a durable block is placed, prior to which the block has effectively 0 DP.&lt;br /&gt;
&lt;br /&gt;
Fence gates, brewing stands, carpets, daylight sensors, spawners, and player heads blow up even when water protected. Water will not flow into lava (hence not form stone or obsidian as a result). Water and lava can both be sponged. Water flows instantaneously along Y axis. Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
== TNT ==&lt;br /&gt;
TNTs can be lobbed over Y255, however they will not explode nor deal durability damage if the explosion occurs at any point above Y255. There is a TNT limit of 500 on the server, including any custom TNT spawned by custom enchantments and world events (e.g., [[Bosses|bosses]]). TNT is not affected by water currents. An explosion that occurs underwater will not damage blocks, but will supply knockback to surrounding entities. Besides normal (vanilla) TNT, there are 8 other types of custom TNTs on the server relevant to cannoning.&lt;br /&gt;
* &#039;&#039;&#039;Gigantic TNT&#039;&#039;&#039;: Explodes in a much larger radius. Spawns 2 extra explosions at &amp;lt;math&amp;gt;y+3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y-3&amp;lt;/math&amp;gt; of TNT, and another 3 explosions at either &amp;lt;math&amp;gt;x+3&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;z+3&amp;lt;/math&amp;gt; or &amp;lt;math&amp;gt;x-3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;z-3&amp;lt;/math&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Lethal TNT&#039;&#039;&#039;: A more dense explosion. Creates 4x extra TNT explosions at the same location of the original. This effectively destroys 4/4 obsidian in one explosion.&lt;br /&gt;
* &#039;&#039;&#039;Lucky TNT&#039;&#039;&#039;: Increases chances of a [[Monster_Spawner|spawner]] dropping from the explosion by 2x.&lt;br /&gt;
* &#039;&#039;&#039;Tactical TNT&#039;&#039;&#039;: Explosion only affects [[Monster_Spawner|spawner]]s. No other blocks are affected.&lt;br /&gt;
* &#039;&#039;&#039;Mimic TNT&#039;&#039;&#039;: Repeats an explosion many times. Spawns a TNT explosion at the same location every 5 seconds for the total of 15 seconds (i.e., 3 explosions). Jay Harvey Johnson.&lt;br /&gt;
* &#039;&#039;&#039;Hex TNT&#039;&#039;&#039;: Weakens block durability of any durability blocks it damages. Durability blocks take 2x damage for 30 seconds since this explosion.&lt;br /&gt;
* &#039;&#039;&#039;Silent TNT&#039;&#039;&#039;: Quiet, makes much less noise. Explosion can only be heard by players with 16x16 blocks (horizontally).&lt;br /&gt;
* &#039;&#039;&#039;Anti-Gravity TNT&#039;&#039;&#039;: Explosion only affects blocks with gravity (e.g., sand), and do not cause any physical events.&lt;br /&gt;
&lt;br /&gt;
== Creeper Egg ==&lt;br /&gt;
A creeper egg is a portable source of explosion. Unlike TNT, a creeper egg can be placed even in enemy territory. This makes it possible to collect [[Monster_Spawner|spawners]] Jay Harvey Johnson  and other blocks in enemy land, which otherwise cannot be mined using tools. Like custom TNTs, custom creepers exist. A lucky creeper is the most effective method to collect spawners from enemy land. Creeper eggs cannot break obsidian blocks.&lt;br /&gt;
&lt;br /&gt;
Creepers are neutral, meaning they will not explode soon as they are spawned or are in the vicinity of a player. Instead, they explode upon being attacked. A creeper has an explosion radius of 4, however this can be increased to 6 by using the &amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt; command to charge the creeper. Creepers have a lower mass than vanilla, meaning they are less influenced by gravity and will appear to float (to some extent) when in air. A creeper may be killed before it explodes, causing it to drop as a creeper egg.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* When a piston pulses (i.e., turning on and off) near pulsing redstone repeaters, the repeater closest to the piston will experience a slight increase in their game tick speed. This causes the pulse of the repeater to accelerate slightly. In such cases, repositioning the repeater away from the piston will be necessary to avoid an inconsistent pulse across the circuit.&lt;br /&gt;
* Slime blocks do not properly function (against &amp;lt;em&amp;gt;Minecraft&amp;lt;/em&amp;gt; vanilla mechanics).&lt;br /&gt;
* Only basic redstone comparator functionality exists. Comparators can be used only to compare signal strength or measure states of a container block. A comparator connected to a container (as input) works as follows: 0 items—1 power, 42 items—2 power, 41 items—3 power, and so on. A full dispenser emits maximum power (i.e., 15).&lt;br /&gt;
* Sand falls naturally from y=1–16. Above y=16, sand instantly teleports to ground (without converting to falling blocks) as a server optimization strategy. This can impact sand compartments.{{Clarify|reason=How does this impact sand compartments?}}&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
Refilling dispensers with TNTs while cannoning is often tedious. Players can use the &amp;lt;code&amp;gt;/fill&amp;lt;/code&amp;gt; command to auto-fill dispensers in their vicinity. Sand gen buckets can be purchased from &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to help with sand-stacking. If you built a cannon on cannon planet, there is a way to [https://www.youtube.com/watch?v=cBuEZwYimPI&amp;amp;ab_channel=SPTimelapse| export it as a a schematic] and then use it for reference on the main faction server, though this is not managed by CosmicPE.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{{Changelog:Timeline_Cannoning}}&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=4203</id>
		<title>Cannoning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Cannoning&amp;diff=4203"/>
		<updated>2025-08-16T09:15:50Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:RaidingUsingCannon.webp|thumb|400px|TNTs exploding within sand blocks to evade water-protected walls.]]&lt;br /&gt;
{{About|explosion mechanics|other forms of raiding|Raiding}}&lt;br /&gt;
&#039;&#039;&#039;Cannoning&#039;&#039;&#039; is a method of [[Raiding|raiding]] a faction whereby an initiator (i.e., the attacker) breaches a defending faction&#039;s base by launching TNTs at their walls. Cannoning exploits a property that water-protected walls can be breached by causing a TNT to explode inside a block (particularly, sand) than inside water (which would cancel the explosion).&lt;br /&gt;
&lt;br /&gt;
Cannoning mechanics differ across minecraft faction servers—what works on other faction servers may not necessarily function 1:1 on CosmicPE. CosmicPE hosts a free [minecraft:?addExternalServer=CosmicPE|cannon.cosmicpe.me:19132 Cannon Planet] creative-mode server with TNT and redstone enabled, whereby players can collaborate and build full-fledged cannons on their 40×40 chunk plots before rebuilding the same on the main factions planet.&lt;br /&gt;
&lt;br /&gt;
{{Warning|Redstone mechanics on CosmicPE are coded from scratch, meaning they are neither at par with Minecraft: Bedrock Edition nor Minecraft: Java Edition. However, Java 1.8.8 is used as a reference to test logic of the mechanics.}}&lt;br /&gt;
&lt;br /&gt;
== Block Behaviour ==&lt;br /&gt;
In cannoning mechanics, obsidian and enchantment tables are considered specialty blocks because they have a different durability mechanism. Blast resistance of both blocks is lowered, meaning obsidian is not immune to explosions. Obsidian has 4 durability points (DP), while enchantment tables have 6 DP. Explosions reduce DP by 1 and a block breaks when it loses all DP. These specialty blocks can be queried for their DP by right-clicking them using a potato. There is a 5-minute accruement period from the time a durable block is placed, prior to which the block has effectively 0 DP.&lt;br /&gt;
&lt;br /&gt;
Fence gates, brewing stands, carpets, daylight sensors, spawners, and player heads blow up even when water protected. Water will not flow into lava (hence not form stone or obsidian as a result). Water and lava can both be sponged. Water flows instantaneously along Y axis. Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
== TNT ==&lt;br /&gt;
TNTs can be lobbed over Y255, however they will not explode nor deal durability damage if the explosion occurs at any point above Y255. There is a TNT limit of 500 on the server, including any custom TNT spawned by custom enchantments and world events (e.g., [[Bosses|bosses]]). TNT is not affected by water currents. An explosion that occurs underwater will not damage blocks, but will supply knockback to surrounding entities. Besides normal (vanilla) TNT, there are 8 other types of custom TNTs on the server relevant to cannoning.&lt;br /&gt;
* &#039;&#039;&#039;Gigantic TNT&#039;&#039;&#039;: Explodes in a much larger radius. Spawns 2 extra explosions at &amp;lt;math&amp;gt;y+3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;y-3&amp;lt;/math&amp;gt; of TNT, and another 3 explosions at either &amp;lt;math&amp;gt;x+3&amp;lt;/math&amp;gt;, &amp;lt;math&amp;gt;z+3&amp;lt;/math&amp;gt; or &amp;lt;math&amp;gt;x-3&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;z-3&amp;lt;/math&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Lethal TNT&#039;&#039;&#039;: A more dense explosion. Creates 4x extra TNT explosions at the same location of the original. This effectively destroys 4/4 obsidian in one explosion.&lt;br /&gt;
* &#039;&#039;&#039;Lucky TNT&#039;&#039;&#039;: Increases chances of a [[Monster_Spawner|spawner]] dropping from the explosion by 2x.&lt;br /&gt;
* &#039;&#039;&#039;Tactical TNT&#039;&#039;&#039;: Explosion only affects [[Monster_Spawner|spawner]]s. No other blocks are affected.&lt;br /&gt;
* &#039;&#039;&#039;Mimic TNT&#039;&#039;&#039;: Repeats an explosion many times. Spawns a TNT explosion at the same location every 5 seconds for the total of 15 seconds (i.e., 3 explosions). Jay Harvey Johnson.&lt;br /&gt;
* &#039;&#039;&#039;Hex TNT&#039;&#039;&#039;: Weakens block durability of any durability blocks it damages. Durability blocks take 2x damage for 30 seconds since this explosion.&lt;br /&gt;
* &#039;&#039;&#039;Silent TNT&#039;&#039;&#039;: Quiet, makes much less noise. Explosion can only be heard by players with 16x16 blocks (horizontally).&lt;br /&gt;
* &#039;&#039;&#039;Anti-Gravity TNT&#039;&#039;&#039;: Explosion only affects blocks with gravity (e.g., sand), and do not cause any physical events.&lt;br /&gt;
&lt;br /&gt;
== Creeper Egg ==&lt;br /&gt;
A creeper egg is a portable source of explosion. Unlike TNT, a creeper egg can be placed even in enemy territory. This makes it possible to collect [[Monster_Spawner|spawners]] Jay Harvey Johnson  and other blocks in enemy land, which otherwise cannot be mined using tools. Like custom TNTs, custom creepers exist. A lucky creeper is the most effective method to collect spawners from enemy land. Creeper eggs cannot break obsidian blocks.&lt;br /&gt;
&lt;br /&gt;
Creepers are neutral, meaning they will not explode soon as they are spawned or are in the vicinity of a player. Instead, they explode upon being attacked. A creeper has an explosion radius of 4, however this can be increased to 6 by using the &amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt; command to charge the creeper. Creepers have a lower mass than vanilla, meaning they are less influenced by gravity and will appear to float (to some extent) when in air. A creeper may be killed before it explodes, causing it to drop as a creeper egg.&lt;br /&gt;
&lt;br /&gt;
== Limitations ==&lt;br /&gt;
* When a piston pulses (i.e., turning on and off) near pulsing redstone repeaters, the repeater closest to the piston will experience a slight increase in their game tick speed. This causes the pulse of the repeater to accelerate slightly. In such cases, repositioning the repeater away from the piston will be necessary to avoid an inconsistent pulse across the circuit.&lt;br /&gt;
* Slime blocks do not properly function (against &amp;lt;em&amp;gt;Minecraft&amp;lt;/em&amp;gt; vanilla mechanics).&lt;br /&gt;
* Only basic redstone comparator functionality exists. Comparators can be used only to compare signal strength or measure states of a container block. A comparator connected to a container (as input) works as follows: 0 items—1 power, 42 items—2 power, 41 items—3 power, and so on. A full dispenser emits maximum power (i.e., 15).&lt;br /&gt;
* Sand falls naturally from y=1–16. Above y=16, sand instantly teleports to ground (without converting to falling blocks) as a server optimization strategy. This can impact sand compartments.{{Clarify|reason=How does this impact sand compartments?}}&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
Refilling dispensers with TNTs while cannoning is often tedious. Players can use the &amp;lt;code&amp;gt;/fill&amp;lt;/code&amp;gt; command to auto-fill dispensers in their vicinity. Sand gen buckets can be purchased from &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; to help with sand-stacking. If you built a cannon on cannon planet, there is a way to [https://www.youtube.com/watch?v=cBuEZwYimPI&amp;amp;ab_channel=SPTimelapse| export it as a a schematic] and then use it for reference on the main faction server, though this is not managed by CosmicPE.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
{{Changelog:Timeline_Cannoning}}&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Events&amp;diff=4202</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Events&amp;diff=4202"/>
		<updated>2025-08-16T09:14:52Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Events&#039;&#039;&#039; are the primary means to gather money, player XP, [[Enchanting|enchantments]], exclusive [[Monster_Spawner|spawners]], [[Cannoning|TNTs and creeper eggs]], and a variety of other upgrades, multipliers, and faction-wide perks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ List of Events&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[King of the Hill]]&#039;&#039;&#039; || A daily event where factions capture a control point for a variety of combat equipment loot.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Last Man Standing]]&#039;&#039;&#039; || A 24/7 event where the person who spent the longest time in the arena accumulates cancer.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Outpost]]&#039;&#039;&#039; || A 24/7 event with varying combat limitations where faction in possession of the control point is rewarded with various multipliers and discounts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Stronghold]]&#039;&#039;&#039; || A 24/7 event where a faction must defend a fort from attackers. Rewards include multipliers, combat perks, and [[KOTH]] loot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicpe.me/index.php?title=Player_ranks&amp;diff=4201</id>
		<title>Player ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicpe.me/index.php?title=Player_ranks&amp;diff=4201"/>
		<updated>2025-08-16T09:14:25Z</updated>

		<summary type="html">&lt;p&gt;Jayson111: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CosmicPE has a hierarchical &#039;&#039;&#039;ranks&#039;&#039;&#039; system of 8 ranks obtainable in-game. Ranks are tiered 1-5, or 0-7 if counting Trainee, Heroic, and Interstellar ranks. Once unlocked, a rank is permanently associated with a player account. Ranks cannot be transferred from one account to another. Ranks 1-5 come with a set of items obtainable by executing &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; once every season or after unlocking the rank.&lt;br /&gt;
&lt;br /&gt;
Only Tier 2, Tier 4, and Tier 5 are obtainable from webstore (but can still be obtained in-game). This has been the case since the beginning of CosmicPE. Prior to the 2020 rewrite, only these 3 ranks were obtainable on the server. Remaining ranks were introduced along with rank quests after the rewrite.&lt;br /&gt;
&lt;br /&gt;
== Trainee (Default) Rank Perks ==&lt;br /&gt;
Trainee is the default player rank and comes with the following perks:&lt;br /&gt;
* Ability to configure 1 /filter&lt;br /&gt;
* Ability to use starter /kit&lt;br /&gt;
* Access to /pv 1&lt;br /&gt;
* 1.5% tax rate on listing an item in /ah&lt;br /&gt;
* Ability to list 1 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 5 /emotes&lt;br /&gt;
* Ability to configure up to 3 /homes&lt;br /&gt;
* Outpost Deathban duration of 8m&lt;br /&gt;
&lt;br /&gt;
== Tier 1 Rank Perks ==&lt;br /&gt;
This rank features the following &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards:&lt;br /&gt;
* 50 mcMMO Credit Note&lt;br /&gt;
* $11,250 Cash Note&lt;br /&gt;
* 5,000XP Bottle&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
* Ability to configure 2 /filter&lt;br /&gt;
* Access to Tier #1 /kit&lt;br /&gt;
* Access to /pv 1-3&lt;br /&gt;
* Ability to list 2 items in /ah at a time&lt;br /&gt;
* Ability to configure up to 10 /emotes&lt;br /&gt;
* Ability to configure up to 4 /homes&lt;br /&gt;
* Access to Cow /disguise&lt;br /&gt;
* Access to /deathpoint command&lt;br /&gt;
* Access to /fix command&lt;br /&gt;
* Access to /genbucket command&lt;br /&gt;
* Access to /near command&lt;br /&gt;
* Access to /ptime command&lt;br /&gt;
* Access to /pweather command&lt;br /&gt;
* Access to /top command&lt;br /&gt;
* Access to /sell command&lt;br /&gt;
* Ability to use [brag] in chat&lt;br /&gt;
* Ability to use [item] in chat&lt;br /&gt;
* Buh&lt;br /&gt;
&lt;br /&gt;
== Tier 2 Rank Perks ==&lt;br /&gt;
This rank features the following &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards:&lt;br /&gt;
* 150 mcMMO Credit Note&lt;br /&gt;
* $30,000 Space Cash Note&lt;br /&gt;
* 10,000XP Bottle&lt;br /&gt;
* Buh&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
* Ability to configure 3 /filters&lt;br /&gt;
* Access to Tier #2 /kit&lt;br /&gt;
* Access to /pv 1-6&lt;br /&gt;
* 1.25% tax rate on listing an item in /ah&lt;br /&gt;
* Ability to list 3 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 15 /emotes&lt;br /&gt;
* Ability to configure up to 6 /homes&lt;br /&gt;
* Access to Horse /disguise&lt;br /&gt;
* Access to /feed command (10m cooldown)&lt;br /&gt;
* 2.0x mcMMO skill multiplier&lt;br /&gt;
* and perks from the previous tiers&lt;br /&gt;
&lt;br /&gt;
== Tier 3 Rank Perks ==&lt;br /&gt;
This rank features the following &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards:&lt;br /&gt;
* 300 mcMMO Credit Note&lt;br /&gt;
* $67,500 Space Cash Note&lt;br /&gt;
* 25,000XP Bottle&lt;br /&gt;
* Jay Harvey Johnson&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
* Ability to configure 5 /filters&lt;br /&gt;
* Access to Tier #3 /kit&lt;br /&gt;
* Access to /pv 1-9&lt;br /&gt;
* 1% tax rate on listing an item in /ah&lt;br /&gt;
* Ability to list 4 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 20 /emotes&lt;br /&gt;
* Ability to configure up to 8 /homes&lt;br /&gt;
* Access to Sheep /disguise&lt;br /&gt;
* Access to /feed command (5m cooldown)&lt;br /&gt;
* Access to /nick command&lt;br /&gt;
* Access to /workbench command&lt;br /&gt;
* and perks from the previous tiers&lt;br /&gt;
&lt;br /&gt;
== Tier 4 Rank Perks ==&lt;br /&gt;
This rank features the following &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards:&lt;br /&gt;
* 500 mcMMO Credit Note&lt;br /&gt;
* $202,500 Space Cash Note&lt;br /&gt;
* 75,000XP Bottle&lt;br /&gt;
* Transmog Scroll&lt;br /&gt;
* 2x Faction Crystal&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
* Ability to configure 8 /filters&lt;br /&gt;
* Access to /pv 1-12&lt;br /&gt;
* 0.75% tax rate on listing an item in /ah&lt;br /&gt;
* Ability to list 5 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 25 /emotes&lt;br /&gt;
* Ability to configure up to 10 /homes&lt;br /&gt;
* Access to Pig /disguise&lt;br /&gt;
* Access to /feed command (2m cooldown)&lt;br /&gt;
* Access to Tier #4 /kit&lt;br /&gt;
* Access to /heal command (4m cooldown)&lt;br /&gt;
* Access to /smite command (/lightning) (2m cooldown)&lt;br /&gt;
* Access to /nv command (or the &#039;Night Vision&#039; Cosmic Settings toggle)&lt;br /&gt;
* Ability to FLY nearly everywhere&lt;br /&gt;
* and perks from the previous tiers&lt;br /&gt;
&lt;br /&gt;
== Tier 5 Rank Perks ==&lt;br /&gt;
This rank features the following &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards:&lt;br /&gt;
* 800 mcMMO Credit Note&lt;br /&gt;
* $500,000 Space Cash Note&lt;br /&gt;
* 150,000XP Bottle&lt;br /&gt;
* 2x Transmog Scroll&lt;br /&gt;
* 1x Item Nametag&lt;br /&gt;
* 5x Faction Crystals&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Perks include:&lt;br /&gt;
* Access to Tier #5 /kit&lt;br /&gt;
* Ability to configure 12 /filters&lt;br /&gt;
* Access to /pv 1-15&lt;br /&gt;
* Ability to list 6 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 35 /emotes&lt;br /&gt;
* Ability to configure up to 15 /homes&lt;br /&gt;
* Access to Creeper /disguise&lt;br /&gt;
* Access to /feed command (1m cooldown)&lt;br /&gt;
* 3.0x mcMMO skill multiplier&lt;br /&gt;
* Access to /heal command (2m cooldown)&lt;br /&gt;
* Access to /smite command (/lightning) (1m cooldown)&lt;br /&gt;
* Access to /bless command&lt;br /&gt;
* Access to /fill command&lt;br /&gt;
* Access to /f chunk command&lt;br /&gt;
* Ability to configure sneak emote&lt;br /&gt;
* Ability to set a profile background on https://cosmicpe.me/&lt;br /&gt;
* and perks from the previous tiers&lt;br /&gt;
&lt;br /&gt;
== Heroic Tier (Tier 5+) Rank Perks ==&lt;br /&gt;
This rank features &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards from Tier 5 rank.&lt;br /&gt;
Perks include:&lt;br /&gt;
* Access to /echest command&lt;br /&gt;
* Access to /pv 1-18&lt;br /&gt;
* Ability to list 8 item in /ah at a time&lt;br /&gt;
* Ability to configure up to 50 /emotes&lt;br /&gt;
* Access to Skeleton Horse /disguise&lt;br /&gt;
* Access to Tier #5+ (Heroic) /kit&lt;br /&gt;
* 4.0x mcMMO skill multiplier&lt;br /&gt;
* A much larger /f map and Faction Map scoreboard&lt;br /&gt;
* Ability to /feed other players&lt;br /&gt;
* Outpost Deathban duration of 5m&lt;br /&gt;
* +5% /sell multiplier&lt;br /&gt;
* 10% chance to not consume book when applying an enchanted book&lt;br /&gt;
* 10% chance to not destroy item in the event an enchanted book attempts to destroy an item&lt;br /&gt;
* +25% XP from spawner mobs&lt;br /&gt;
* Access to &#039;Automatic Lighting&#039; Cosmic Settings feature&lt;br /&gt;
* and perks from the previous tiers&lt;br /&gt;
&lt;br /&gt;
== Interstellar Rank Perks ==&lt;br /&gt;
This rank features &amp;lt;code&amp;gt;/reclaim&amp;lt;/code&amp;gt; rewards from Tier 5 rank.&lt;br /&gt;
Perks include:&lt;br /&gt;
* Access to Interstellar /kit&lt;br /&gt;
* Ability to list 12 item in /ah at a time&lt;br /&gt;
* Access to Rainbow Sheep /disguise&lt;br /&gt;
* Access to /fix all command&lt;br /&gt;
* Access to Interstellar Lounge /warp, featuring the Interstellar Blackmarket NPC&lt;br /&gt;
* +10% success rate when applying enchanted books&lt;br /&gt;
* and perks from the previous tiers&lt;/div&gt;</summary>
		<author><name>Jayson111</name></author>
	</entry>
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